Blood, Bilge and Iron Balls is a set of wargame rules for naval battles in the Age of Sail. With them you can recreate the triumphs of Nelson or Hawke or tackle pirates on the Spanish Main. The rules themselves are very simple and easy to learn. Each player can easily command a single ship or several, the rules working equally well for a single frigate...
Blood on the Ohio presents the late 18th century struggle between a coalition of Indian tribes led by Little Turtle and the nascent American Army to determine control of the then Ohio territory. Known as the Northwest Indian War, Little Turtle's War and Washington's Indian War, this was the first major challenge to President Washington and his army...
Bloody Close Quarters Miniatures Rules for Fighting the Last Desperate Moments of a Naval Battle in the Golden Age of Piracy. Both fleets are in ruins. Your ship is the only one left seaworthy on your side, though its sails are in tatters and its hull is badly damaged. The enemy is down to one ship as well - in the same precarious condition as yours. As...
The Bloody Fields of Mollwitz is the first game in the tactical battle series entitled The Battles of Enlightenment, representing the first battle of Frederick II, King of Prussia. Game scale: 1 hex = 120 m (131 yards), 1 game turn = 30 minutes 1 counter = infantry battalion/cavalry squadron (hussars: 1 counter = two sqds)/artillery battery. Game...
Savages may indeed be a formidable enemy; but upon the king's regular and disciplined troops, Sir, it is impossible they should make an impression." – English Commander Bloody Mohawk, designed by Bill Molyneaux, is a simulation of the French Indian War, also known as The Seven Years’ War. The English and the French had battled for ownership of North...
Beat to Quarters, Vol III (Blue Cross, White Ensign) is an official expansion to Blue Cross, White Ensign by GMT Games, LLC and requires a copy of that game to play. One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by...
A game of the Jacobite Rebellion, 1745. Bonnie Prince Charlie is a game of movement, recruitment and battle. It is playable in two versions, a two player game and a multi-player game. The basic rules for the two player game are used with additions for the multi-player game. Play occurs on a mapboard which depicts the British Isles. Forces are represented...
A spin off from Martin Wallace's design God's Playground features updated artwork and a new rule set for four players. The title is borrowed from book by Norman Davies. The game itself is set in Poland. It covers the period from about 1400 to 1790, which is covered by volume 1 of the two books. From BGN: In GP, players represent families of Polish nobles...
An early morning fog burned off with the dawn, and revealed two long columns of scarlet and blue clad troops. This was His Majesty's Royal Army, commanded by General Sir William Howe. They were marching through the extreme southeastern corner of Pennsylvania and heading toward fledgling America's capital at Philadelphia. Only short weeks earlier this army...
Excerpts from the Clash of Arms website: Brandywine & Germantown expands the Battles from the Age of Reason Series into the American War of Independence. The games adhere closely to the highly successful BAR rules system. The major change lies in the halving of the strength point ratio so that 1 point equals 50 men, 25 horsemen, or 1 cannon, accommodating...