“You think I preach for you to become the leader of the pack? Pathetic fool. I am become the sword that kills the wolf, the rust that eats the sword, the aether that burns the rust. I am the cause. That is what I preach. - The Nietzschean Spartan Dreamwalkers are a stronger breed of Titans, one just fit for the cruel lessons of the Nietzschean....
“The great tragedy of our time is that men focus on compassion. Compassion will not feed you, it will starve you. Unity will not make you strong, it will establish the tyranny of the meek mob. No. We need to become as the gods that have fallen. Pitiless.” - The Nietzschean Spartan Dreamwalkers are a stronger breed of Titans, one just fit for the cruel...
Time’s Woe is an enemy to all: to the Moirai who preordain fates, to paracausal Primordials preying on Delphi, to Time itself. And to you. Their name and their humanity – if they ever had one – are lost to aeons. All that remains is the contempt and the flight. Being a paracausal entity itself, Time’s Woe plays with fate, time and positioning, as reflected...
The philosopher Zeno rejected the existence of space and time and motion. He postulated that all of reality was a closed, looping system, a single entity. A single Cycle. “All of it has happened before, and all of it would happen again.” Though his mind was inscrutable, the Titan Zeno rejected that notion. All of it has happened before, and all of it would...
Twelve Sins of Herakles is a 1-4 player campaign game about adventures, exploration and fierce battles with giant monsters. Set in the same game universe as Aeon Trespass: Odyssey, it’s a co-operative, choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity, where a reality-shattering cataclysm killed the Olympian...
In "Autumn" the old and the new merge in unnatural, twisted ways, making it clear that merely severing your connection the past is not enough. And that progress without direction and empathy can be as destructive as the cruel rituals of the past. NOTE: Twelve Sins of Herakles: Summer Core Box is required to play. Product contains: 3 Campaigns 3 Regions 6...
You pull and struggle, not realizing the web you’ve been caught in has been spun from your very thread, the one holding the other end, death. From the day of their birth, each mortal embarks on a journey to the same destination. Woe be to those who want to cheat Fate and bypass the Season of Dying. NOTE: Twelve Sins of Herakles: Summer Core Box is required...
Birth is never easy, rebirth never guaranteed. To be rid of the past, we must confront it. To be rid of the sins of our fathers, we must succeed them. Birth is never easy, rebirth never guaranteed. But, in “Spring”, there is hope. NOTE: Twelve Sins of Herakles: Summer Core Box is required to play. Product contains: 3 Campaigns 3 Regions 6 Books 14+...
As a Free Captain, adventurer, and member of the Society of Clockwork Engineers, you travel across the breadth of Arkady. Recently, you find yourself in the back room of Rasmuson's Bookshop in the heart of Easley by the River. There, on shelves heavy with dust, you find a leather bound volume and from between its pages a letter drops. Its author describes...