This McLoughlin Brothers game comes from 1909. The Object of the game is to see which player can first reach the North Pole and get home safely. Each player using his/her colored marker must use that colored space indicator and must obey any directions on places he lands on. Eventually players will reach a gold spot where all colored roads meet, this does...
Baby Lilith ventured forth into the world. Now she needs to get back home. In this game you roll custom dice to obtain different symbols. These symbols are then used to move along paths on the game boards, which will appear as the players advance. In the middle of eacht board, you have the possibility to win cards that will provide you with a bonus symbol....
You are a group of four kids and best friends. It seemed to be a day like every other day when something happened that got you really upset. A boy from your neighborhood stole money from one of your friends. You decide to get the money back. The thief hides in an old villa and you go inside. This is where the adventure begins that will turn to The Museum...
A roll-and-move race game portraying the hazards faced by Arctic explorers. The game was first published in 1909 by McLoughlin Bros. and again in 1910 by J.W. Spear. The rules of the two versions were slightly different. In the McLoughlin version, up to four may play. An "indicator" (spinner?) is used to generate numbers from one to six for movement...
Heart of the City is very special addition to the game bringing an 84mm miniature as well as additional 50 stories and 5 cards. This huge, destroyed monument will symbolize “heart” of the destroyed city, where people tend to gather and where you never know what to expect. Mechanically, this will be a whole new location that you will be able to visit. After...
This expansion adds a game element that is often overlooked in war stories and goes beyond "civilians": children, who do not even understand the seriousness of the events that are happening. They just keep on living in their small worlds and it is your job to keep them safe and fed. This will not be an easy task - this expansion will rise the difficulty...
In the game’s mechanics this Rubble Die represents a decision to sacrifice some time while searching through a location. We risk more than usual but instead we can find something more. You roll the die. In most cases the roll will mean one of the more probable results but from time to time a very hard VERY HARD to get result will be rolled and with it we...
This expansion will add another possibility for scavenging - you can check the sewers and try to find something interesting. This will come with modular cards that you will discover one by one, never sure of what is coming next. This action will be also be available during the day. But the sewers are not safe - you can encounter other scavengers there, so...