Queenie 5 for Escape. 3 new quest chambers (chaos chamber, constellation chamber and snake pit) and 3 new curses (mind control, pitfall and magical bond) Chaos Chamber - All adventurers must be in this chamber at the same time and draw 1 curse each to complete this task. Constellation Chamber - All players must be in the corresponding chambers and roll 2...
Escape: The Curse of the Temple – The Maya Calendar is an expansion for the Escape base game that includes a double-sided game board on which players must activate gems in a certain order to put calendar tiles onto the calendar track — or else face the consequences! To set up, the calendar board is placed to one side of the table with the chosen calendar...
Queenie 6 for Escape. 2 new chambers (mirage chamber, gear chamber), 2 new curses (weakest link, misinformation), 3 new treasures (short cut, time out, genie lamp) Mirage Chamber - When the Mirage Chamber is revealed, it replaces the Starting Chamber and the Starting Chamber is placed where the Mirage Chamber would have gone. Gear Chamber - While in the...
Introduction from Queenie 9 by the Publisher Queen Games: "Works only if played with module 1 and 2 of the basic game. After placing 2 chambers next to the starting chamber, shuffle the teleporter and exchange chambers with the rest of the chambers before adding the exit tile. Place the teleporter token within easy reach next to the chamber stack." This...
Escape: The Curse of the Temple – The Cursed Gems (Queenie 11) is an expansion for the Escape base game that includes 6 cursed gem tiles and 6 gem location tiles. The players have picked up cursed gems that they need to return before being able to escape the temple. Each player must find the exact chamber tile their individual cursed gem goes before they...
Escape: The Curse of the Temple – Totem Chamber is an expansion for the Escape base game that includes single game board on which players must activate gems by stacking their dice in the middle of the chamber. A die can be stacked only if it shows either a golden or black mask. If they stack 5 dice, they activate 1 gem; if they stack 10 dice, they activate...
Queenie 12 for Escape. 2 new chambers and 1 new curse Slide Chamber: When this chamber is discovered, the discovering player must place his adventurer immediately into this chamber. Once discovered, all players may enter the chamber through the stairway without needing to use any symbols. To enter the chamber through the other entrance, the player must...
Originally offered through Dice Tower's Season 13 Indiegogo campaign This is Queenie 14 Setup: After you have placed 2 randomly drawn chamber tiles next to the starting tile, shuffle the new chamber with the rest of the chambers. Rules: Once discovered, a player inside the wishing well chamber can roll 2 key symbols to draw one treasure tile, get rid of a...
This expansion adds three new Quest chambers: Riddle, Ascension and Guardian chambers The Riddle chamber (Quest)Players must solve the riddle of the four statues! When this chamber is revealed, the four statues are placed face down in the four spaces in the chamber. When players roll a set of symbols, they reveal the tile. Tiles must be revealed in the...
Escape: New Traps - Quicksand, Beast and Lava chambers The Quicksand chamber (Trap)When this trap is revealed, the player's adventurer is placed in the middle of the quicksand. They now only have a limited number of rolls to try and free themselves from impending doom. They can roll a maximum of 4 times and try to collect 4 torches to escape the quicksand....
The dice shrine chambers can be used with the Escape base game (either the original or any of the Big boxes), offering additional challenges. They require the 8 dice from Escape: Roll & Write in order to use them. During setup, add the dice shrine chambers to the chamber stack and place the 8 dice off to the side. Once a dice shrine chamber is discovered...