Tin Soldiers In Action, Fair and Squares Rules cover the age of Enlightenment the Napoleonic age the Victorian era all scales all types of basing solo games skirmishes and large battles with a single rule system. Included are army lists from 1680 up to 1900 point systems and modular systems for army constructions a tutorial on the American Civil War in a...
A miniatures rules system designed to recreate garrison warfare in the English Midlands during the English Civil War. "What we wanted to do in Tinker Fox was to drop you into the boots of a Governor of a district in the English Civil War. A Governor does more than fight battles. He must first and foremost follow his masters’ orders. They are usually vague...
These rules are designed for fast play during an era of European land warfare across two centuries. They strive for simplicity while providing a feeling for the nature of battle during this time. The rules are tuned to enable simulation of smaller scale actions rather than the large-scale battles that are more commonly the focus of miniatures rules but...
This 90-page scenario book is designed for use with the TtS! For King and Parliament English Civil War rules and the Celtic Fringe extra rules, but could be adapted for use with other rule systems. It contains nine free-standing scenarios covering the Marquis of Montrose's battles in Scotland in 1644-45. Eight are historical and one, a "what if". Each...
This 106-page scenario book is designed for use with the To the Strongest For King and Parliament English Civil War rules and the Celtic Fringe extra rules, but could easily be adapted for other rule systems. Contains eight scenarios covering the major battles in Ireland from 1642-1649: Kilrush, Liscarroll, Benburb, Knockmanuss, Glenmaquin, Ballinvegga...
This short 26-page book is designed for use alongside the TtS! For King and Parliament English Civil War rules and the Montrose "To Win or Lose it All" scenario book. It will also support two future scenario books in the same series, concerned with the Insurgency and Catholic Confederation in Ireland, and with Cromwell's campaigns in Ireland and Scotland....
Português : Tragédia de Tracunhaém é um wargame a nivel tático para dois jogadores que reproduz o ataque ao engenho perto de Tracunhaém. O jogo é para jogadores de wargame iniciantes com regras fáceis de asimilar e que permite o entendimento e a entrada neste estilo de jogo. Composto por um livreto de regras, mapa, tabelas e peças de jogo, inaugura nossa...
Low complexity operational simulation, set in the reign of the Sun King (Louis XIV), of Marshal Turenne's defense of Alsace against a German coalition in 1674-75. 3 pages of simple rules simulate combat and siege, with geographical and political objectives. The system bears a passing resemblance to SPI's Frederick the Great. Played on an elongated map...
The Great Turkish War: the Balkans, 1683-1699 is a low- to intermediate-complexity, two-player, strategic-level wargame simulating the fight for the Balkans and the Eastern reaches of the Holy Roman Empire in the late 17th century. In 1683, the Ottomans launched their last major offensive on Vienna. The siege failed thanks to the timely arrival of...
Twilight of Divine Right: From Defenestration to Restoration is a version of the Twilight of the Sun King: Birth of the Age of Reason rules targeted at refighting large battles from the period 1618 to 1660. The rules feature scenarios for the battles of Fleurus, 1622 and Cheriton, 1644. All measurements in the game are based on a scale choosen by the...