This is the latest set of wargaming rules from Hordes of Models and Buckets of Dice. The rules facilitate phalanx, warband, company to regimental level games from 3000BC to 1901AD with a focus on command and control. Larger games can be played depending of the scale and size of the table available. The design philosophy of the rule set provides a simple...
"Montecuccoli on the Raab" is the first wargame of the newborn "Montecuccoli Battles Series", designed by Paolo Carraro. The Battle of Saint Gotthard was fought on 1st August 1664. Montecuccoli led the League of the Rhine to a great victory over the Ottoman Empire, despite the lesser number of soldiers. Montecuccoli was the military genius in the 17th...
The path to the War of the Alpujarras (1568-1571) began with the conquest of the Kingdom of Granada by the Catholic Monarchs in 1492. Decades of tensions and the forced assimilation of the Moriscos culminated in the 1568 rebellion, aimed at reestablishing a Muslim kingdom in southern Spain. In December 1568, Hernando de Valor, a descendant of the Umayyads...
Renaissance Period Skirmish Rules - the first title in the planned 'Histories - Raiders' series, by Steve Winter of Dropwing Games. These rules cover the border warfare skirmishing that took place along the Anglo-Scots border areas throughout the fifteenth and sixteenth century. 'The system includes suggestions for restraining and capturing opponents...
Pro Religione et Libertate (PRL) is an operational level wargame expansion for Red Sash Games' 2010 title Remember Limerick! The latter covers the war between King James II and King William III in Ireland, from 1689-1691. PRL expands the game to cover the Dutch invasion of England in 1688 (a.k.a. the Glorious Revolution) and the fighting in Scotland that...
Remi & Catene, Oars & Chains is a realistic simulation of a naval battle between galleys. 2 beautiful ships collide in the sea. Players will have to maneuver skillfully to get into the best shooting position and then open fire with their cannons. The damage to the rowers, the hull, the guns and the soldiers will be marked on a special sheet. But beware...
Renatio et Gloriam ReG for short Authors goals (extracted, more at the website): create a set of rules that reflects the great change in technology and organisation that was the renaissance, with the increasing sophistication in weapons in terms of both firearms and artillery and the many innovations in how to use them. Give the armies a lot of historical...
Repent or Die! is a set of miniatures rules for wargaming Renaissance period battles (the game is subtitled "Rules for the Wars of Power & Religion 1492-1660). The game is designed for 25mm scale figures, though rules for basing 15mm and 6mm are given. No figures are removed, so it is not critical how figures are based. Suggested basing is 2 figures for...
(from Phalanx Games:) Revolution: The Dutch Revolt simulates the Eighty Years' War between Spain and the Netherlands. This epic struggle lasted from 1568 until 1648 and eventually brought independence to Holland and the northern provinces. In the south, the revolt was less successful and Belgium did not emerge as an independent state until after the...
Subtitled: Samurai Skirmish Rules, 1100-1620 This is a 32-page rulebook for skirmish warfare (one figure = one warrior) for late Medieval Japan. The book has nice black and white drawings, rules for movement, different classes of fighters, melee and missile combat, mounted combat, and even includes movement charts for limiting the turn radius of mounted...