Age of Monarchs is a multiplayer card-driven grand strategy game simulating the three centuries of Modern Age, from the discovery of America by Columbus in 1492 to the fall of the Bastille in 1789. Players are put upon the highest bench of an European monarchy, assuming the leadership of a major European Power, and struggle to achieve the global supremacy...
These rules were created after watching Richard Lester's film, 'The Three Musketeers' for the umpteenth time. The fighting there seemed so much more immediate and exciting than the gentlemanly way made famous by Errol Flynn and Douglas Fairbanks even thought these may have been more acrobatic. In these rules not only is there the possibility of the...
Here are eleven swashbuckling scenarios to play with the All For One set of rules for Three Musketeers games. In the courtyard of the Carmelite Conrcnt The fight in the laundry and dyeworks Milady and D'Artagnan The ambush at the river Duel in the dark Returning the jewels to the Queen Milady and Constance Breakfast in the ruins The kitchen No such thing...
Allerheim 1645 (also known as Second Nördlingen) is the second Thirty Years War DTP (after Nördlingen 1634) privately released by designer Ben Hull. Part of the Musket & Pike Battle system, this release ended up being polished and published by GMT in Under the Lily Banners (see that title for more specific game and system information). Large (32 x 20)...
At three o'clock in the afternoon of April 25, 1707, in the fields of Almansa, the differences between the European powers fighting, when Carlos II died without descent, were resolved by the succession to the throne of Spain. A Bourbon army of 24,000 soldiers, faced an Australian army of 17,000. Spanish, French, Dutch, English and Portuguese soldiers...
...And One for All is a free skirmish miniatures game made for use with Three Musketeers miniatures. From the publisher's website: The object of ...And One For All! is to recreate the feel of swashbuckling films such as the 1970’s "Three Musketeers". It does this by encouraging you to perform swashbuckling actions about the table with your figures. The...
From the introduction: The Capture of Constance is a set of three linked scenarios specifically designed for Eureka Miniatures' Musketeer figures and rules, ...And One for All! Each scenario is playable in approximately 45-60 minutes, making it possible to conduct a complete mini-campaign in one evening! The scenarios involve the capture and rescue of...
Strategy & Tactics magazine #72. Armada is a grand strategic simulation of the two critical years in the Anglo-Spanish conflict that raged into the opening years of the Seventeenth Century. Emphasis is placed on the financial planning that was concomitant to any campaign. Each Player, but especially the Spanish, has substantial resources. However, just as...
Plunge into exciting battles from the "golden age of sail" with the award-winning Art of Tactic system! This is the 16th and 17th Centuries—the age of the Sea Dogs and the Invincible Armada. Become a captain of your own sailing warship in this new Art of Tactic game! Players simultaneously and secretly issue orders to their crew: what kind of ammunition...
This expansion ship may be added to your base game to represent the second of the two Spanish ship cards enclosed and allow players to play 2 vs. 2 ship games. The scale model features fine detail including fully unfurled sails complete with rigging. It includes three alternative ways to assemble the model and two bases, making it perfectly suited for use...