Kämpfe in Reihen is a set of rules for the Lace Wars period, allowing players to recreate the linear style battles in a way that emphasises the role played by the Gentlemen and Colonels of the period. Players will need to seize control of every situation, in order to win the day with dash and swagger. The rules use a no-dice mechanism, aiming to bring the...
(from Hexasim website:) Kawanakajima 1561, simulates the fourth battle of Kawanakajima. This will be the first game in the series Sengoku Jidai, which will cover battles in 16th century Japan. The system is designed so players can finish a game in an evening, and has simple but dynamic mechanics. In the game, each player takes the role of a commander in...
Kawanakajima 1561, the most epic battle of Sengoku Jidai, is the third volume in the Sengoku Jidai series. The game features a one-sided area map measuring 23.1 × 33.1 inches (59.4 × 84 cm), 216 beautifully illustrated counters, and a 24-page bilingual rulebook (English & French). It also includes two player aids and two scenarios: one historical and one...
The conflict between King Charles I and Parliament had come to an irreparable breach by the time the King raised his royal standard at Nottingham. There was now war between the King and his Parliament and the country was divided in its loyalties. The Royalists, who favor the King’s cause, begin the war with many excellent troops and an advantage in cavalry...
King Philip’s War is about an all but forgotten New England Indian Uprising that nearly brought the Puritans to their knees. In the end, over 6000 Indians were slain or captured and sold into slavery. Over 2600 Colonials were captured or killed. In the end King Philip (The Wampanoag sachem, Metacomet) himself was ambushed, beheaded, and quartered. King...
The Kings Musketeers are Wimps Fast play rules for dueling, drinking and brawling in the 17th century. Each figure represents a single person. The rules cover movement, fighting, drinking, gambling, and romance. There’s even a surgeon to fix wounds. Small War Games Skirmish series games are designed to be played in an area the size of a kitchen table or...
The Mystery of the Queen’s Necklace is the first scenario book for The Kings Musketeers are Wimps: The Queen’s diamond necklace has been stolen and a host of people are looking for it. There are Musketeers, Cardinal’s Guards, Cardinal’s agents, mercenaries, and thieves searching for it. Each player has 3 figures who question townsfolk to find clues to the...
The Battle of Kircholm (27th September 1605) was one of the major battles in the Polish-Swedish War of 1600-1611. 12,000 Swedish troops led by Charles IX, King of Sweden, attacked 4,000 Polish commanded by Jan Karol Chodkiewicz, Grand Hetman of Lithuania. The battle was decided in 20 minutes by the devastating charge of Polish-Lithuanian Commonwealth...
Kircholm 1605 is a follow-up scenario of Nieuport 1600 (Vae Victis 105). The rules are derived from Musket & Pike (GMT Games). It includes a rules booklet of 6 pages, 108 counters, one A3 map. The Battle of Kircholm is an episode of the the Polish-Swedish War of 1600-1611, which took place 27 September 1605 near the town of Kircholm (now Salaspils in...
The Polish-Swedish War (1600-1611) was five years old when Sweden's Charles IX led an army to besiege the Latvian port of Riga. The bickering Polish-Lithuanian Commonwealth cobbled together a relief force, which took station near the town of Kircholm. Charles put his army through a miserable night march to find Poles awaiting him. Kircholm uses a...
Kłuszyn 1610 covers the battle between Polish and Russo-Swedish forces during the Polish-Russian war 1609-1618. It was one of the most glorious victories of polish heavy cavalry Husaria, where 5600 polish Husars defeated 30 000 soldiers of Sweden and Russia. This is a typical hex and counter wargame and first of the planned series of wargames taking place...