A quick playing set of fleet action level Renaissance naval rules covering the period 1450 to 1600, allowing large scale battles such as Lepanto and Prevesa to be completed in a couple of hours or less. They have been written with 1/2400 scale models based in groups or stands, with each stand representing 5 to 10 ships. A range of suitable 3D models are...
Ironsides is an area movement and impulse game depicting four battles of the English Civil Wars; First Newbury, Second Newbury, Preston, and Worcester. In addition, there is a bonus scenario for Third Newbury, where the Parliamentarian armies declined to fight another battle. One player controls the Royalist armies of King Charles I, King Charles II, and...
Ironsides is a moderate complexity game on the decisive battles of Oliver Cromwell and the “Ironsides” of the New Model Army at Preston in 1648 and Worcester in 1651 which won the Civil Wars and established the English Commonwealth. Philip Jelley uses the same area movement design as Lilliburlero: The Battle of the Boyne, July 1690 (ATO 40), with units...
The aim of these rules is to produce an enjoyably fast yet realistic game through the Late Medieval, Renaissance and Marlburian periods. They can also stretch to refighting Clive's exploits in India and the Jacobite Risings. The rules are designed for use with the Irregular Miniatures 6mm strips. Having said that, they can be used with any scale of figures...
During the period of the Brazilian discovery, several indians tribes that inhabited there, possessed different cultural degrees. Many had already reached sedentarism while others still cultivated the nomadism and due to abundance of food, they didn't develop any pastoral culture. They lived mainly hunting and collecting, not having a writing system, being...
Kämpfe in Reihen is a set of rules for the Lace Wars period, allowing players to recreate the linear style battles in a way that emphasises the role played by the Gentlemen and Colonels of the period. Players will need to seize control of every situation, in order to win the day with dash and swagger. The rules use a no-dice mechanism, aiming to bring the...
(from Hexasim website:) Kawanakajima 1561, simulates the fourth battle of Kawanakajima. This will be the first game in the series Sengoku Jidai, which will cover battles in 16th century Japan. The system is designed so players can finish a game in an evening, and has simple but dynamic mechanics. In the game, each player takes the role of a commander in...
The conflict between King Charles I and Parliament had come to an irreparable breach by the time the King raised his royal standard at Nottingham. There was now war between the King and his Parliament and the country was divided in its loyalties. The Royalists, who favor the King’s cause, begin the war with many excellent troops and an advantage in cavalry...
King Philip’s War is about an all but forgotten New England Indian Uprising that nearly brought the Puritans to their knees. In the end, over 6000 Indians were slain or captured and sold into slavery. Over 2600 Colonials were captured or killed. In the end King Philip (The Wampanoag sachem, Metacomet) himself was ambushed, beheaded, and quartered. King...
The Kings Musketeers are Wimps Fast play rules for dueling, drinking and brawling in the 17th century. Each figure represents a single person. The rules cover movement, fighting, drinking, gambling, and romance. There’s even a surgeon to fix wounds. Small War Games Skirmish series games are designed to be played in an area the size of a kitchen table or...