This expansion pack includes 12 Quests that were originally, and exclusively, released on the Ye Olde Inn's companion Facebook group. Sunday Quest: Adventures continues where the popular Hero Quest expansion Wizards of Morcar left off. It is assumed that players will have completed and be familiar with Kellar's Keep, Return of the Witch Lord, Against the...
A twenty part HeroQuest adventure. The players' primary aim in each Quest is to survive and find their way to the next Quest, thus ultimately finding and defeating the Orc Warlord, Shozbog, and his Restless Horde. They also need to prevent and overcome Shozbog’s alliance with the Gor’vosh Ogre Clan and eliminate the threat of the ancient dragon that...
A ten-part HeroQuest adventure designed to fit in with the original UK release of Hero Quest in the late 1980s. It should be compatible with either the original European or U.S. releases of HeroQuest (1989-1991). It can also be played with the more recent re-release of Hero Quest (2021). This is a Sequel to SundayQuest: The Rise of Fellmarg. The players’...
A five part HeroQuest adventure sequel to "Conundrum of Yukthorn. The players’ primary aim in each Quest is to survive and find their way to the next Quest, following mysterious signs, fractured memory shards, and shadowed prophecies to discover the truth that lies beneath the Tilean city of Vermunté. The Quests should be played as a continuous adventure....
The Advanced Game System V is an EXPANSION for the famous Board Game: HeroQuest. It is compatible with the core box (new and old edition). With the Advanced Game System, you can choose a "Class" and "Level Up" your Hero. You can also purchase "Advanced Equipment" during the game. This deck allows you to play with the following expansions (new and old...
This expansion pack includes 12 Quests (145 - 156) that were originally, and exclusively, released on the Ye Olde Inn's companion Facebook group. Sunday Quest: Adventures continues where the popular Hero Quest expansion Wizards of Morcar left off. It is assumed that players will have completed and be familiar with Kellar's Keep, Return of the Witch Lord...
This expansion pack includes 12 Quests (157-168) that were originally, and exclusively, released on the Ye Olde Inn's companion Facebook group. Sunday Quest: Adventures continues where the popular Hero Quest expansion Wizards of Morcar left off. It is assumed that players will have completed and be familiar with Kellar's Keep, Return of the Witch Lord...
A HeroQuest adventure for use with the First Light board (SundayQuest: First Light Quest Books, Band 1) The players’ primary aim in each Quest is to survive and progress deeper into the mountain, uncovering the truth behind the tremors beneath Gallhof and the rise of the Onyx Cult. They must thwart the Orcs of the Onyx Blade, uncover the forgotten shrines...
Designer's Note: This is not a professionally published game; it is a series of homemade expansions for Hero quest. I have been selling the games for 2 1/2 years, and have sold well over 600 expansions. So I believe there is justification for presenting them in this forum.) Dungeons of Peril is the collective name for my first four expansions for Hero...
The Game of Hero Quest lives on in these new adventure series of games. Each adventure is a single story that are 14 quests long. The Heroes start out with their beginning status and build up their strength as they fight their way through each castle. In the end they must have a fight with Zargon to survive. Will they succeed? These games' pdf files are...
In this second exciting adverture, you and your friends as new Heroes stumble upon a mystery when you rescue a little girl and unite her with her family. Zargon's monsters are kidnapping people. In a brazen attack upon a small town the Monsters have taken Baron Redhand back across their borders. His wife asks for your help and you travel after the Orc...
In this third adventure we set out to create for the Wizard some more spells that He could use. The challenge was to make Him more of a valuable member to the team, without making Him too powerful and becoming God like. In this adventure the Wizard asks His friends to join Him on a quest to recover ancient spells that have become lost. Once found, these...