Welcome to Divine Duels – A Battle of Light and Darkness! Step into the pages of Scripture with "Divine Duels," an exciting, faith-filled board game that brings Biblical stories to life. Choose your character from legendary figures like Joseph of Egypt, Noah, or even Adam—each armed with unique abilities and divine relics to help you triumph. Gather your...
Divine Right combines combat, diplomacy, and role-playing into 2-6 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie...
Two sets of variant components for Divine Right, and accompanying rules articles by Jon Freeman, published in issue 34 of The Dragon magazine (February, 1980). The 12 ambassador cards give names and diverse personalities to the ambassadors in Divine Right. Each player receives an ambassador personality card at the start of the game. The cards specify...
Starting in 1997, Glenn Rahman designed an extension to his fabulous game Divine Right. Scarlet Empire took place in a different period in that game's world, and further to the south of the original map. It was designed as a stand alone game that could also be played in combination with the other one. The campaign game pits most of the players against the...
From The History of Zorn and the Goblins: During Zorn's "Brothers' War", Ortwir boldly raided Immer for supplies. In reply, King Reglissar made common cause with Sirdar Nystul and helped destroy Ortwir's army at Shrieker's Scrub. Ortwir escaped capture and fled far to the South, offering his services to the dreaded lord of the Witchlands, in whose employ...
Divine Right X: The Omega Expansion bridges the past and future of Divine Right in one definitive package. This expansion unifies decades of content, fan insights, and official errata into a single, fully indexed rulebook and guide. With clarified mechanics, smoother combat and diplomacy, and expanded optional modules, current owners will have a completely...
A divine aura has engulfed the world, tainting the once wonderous beauties of its fragile being. Divine Wrath is solo & cooperative dice rolling adventure board game for 1 to 5 players. You and other heroes will choose a hero and encounter a boss deck. Each boss deck features their own narrative and choices to make as you roll your dice with simultaneous...
The gods are at war with each other. But that doesn't matter to you, as you are not a god. You are a champion of your race, and your god has told you of a great relic that will provide you with immeasurable power to overcome your foes. You must gather your most fierce forces to make the journey because your enemies have the same destiny. Divinities Boon:...
In the Haunted Keep expansion, an old mage greets Origins at the entrance to a strange tower and tells the tale of a grave misfortune that cursed the place. Undead now roam the dark passageways, but somewhere within is a ritual that may end the curse. First, the Origins must accept one of many hexes to survive the challenges of the keep where unnatural...
Aboard the prison ship headed to Fort Joy, an archdemon offers near limitless power to the prisoners. Taking up the offer ensures survivability but terms of the deal are vague. In a game where actions have consequences, Origins must outwit Adramahlihk herself or pay a steep price. This ever-escalating pact with an archdemon grants many boons, the cost of...