Time’s Woe is an enemy to all: to the Moirai who preordain fates, to paracausal Primordials preying on Delphi, to Time itself. And to you. Their name and their humanity – if they ever had one – are lost to aeons. All that remains is the contempt and the flight. Being a paracausal entity itself, Time’s Woe plays with fate, time and positioning, as reflected...
The philosopher Zeno rejected the existence of space and time and motion. He postulated that all of reality was a closed, looping system, a single entity. A single Cycle. “All of it has happened before, and all of it would happen again.” Though his mind was inscrutable, the Titan Zeno rejected that notion. All of it has happened before, and all of it would...
Twelve Sins of Herakles is a 1-4 player campaign game about adventures, exploration and fierce battles with giant monsters. Set in the same game universe as Aeon Trespass: Odyssey, it’s a co-operative, choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity, where a reality-shattering cataclysm killed the Olympian...
In "Autumn" the old and the new merge in unnatural, twisted ways, making it clear that merely severing your connection the past is not enough. And that progress without direction and empathy can be as destructive as the cruel rituals of the past. NOTE: Twelve Sins of Herakles: Summer Core Box is required to play. Product contains: 3 Campaigns 3 Regions 6...
You pull and struggle, not realizing the web you’ve been caught in has been spun from your very thread, the one holding the other end, death. From the day of their birth, each mortal embarks on a journey to the same destination. Woe be to those who want to cheat Fate and bypass the Season of Dying. NOTE: Twelve Sins of Herakles: Summer Core Box is required...
Birth is never easy, rebirth never guaranteed. To be rid of the past, we must confront it. To be rid of the sins of our fathers, we must succeed them. Birth is never easy, rebirth never guaranteed. But, in “Spring”, there is hope. NOTE: Twelve Sins of Herakles: Summer Core Box is required to play. Product contains: 3 Campaigns 3 Regions 6 Books 14+...
The War of the Gods has ended. The creators of wonders and destruction have departed beyond the stars, leaving behind only ruins, extinct peoples, and a fading aura of magic. But even a fading world can be ignited again. You play as one of the two Great Forces — Light or Darkness. Enter the struggle for control over the World, restore lost technologies and...
Capek Golems is a card game for two players who take on the roles of competing engineer-alchemists trying to create Capek Golems, creatures who are an amalgam of steampunk technology and biological raw materials. Players will be using cards to buy scientific inquiry and field research resources racing to activate their golems before the tide of public...
Game description from the publisher: Today is the Festival of Aether, and your chance to prove superior magical skills and wit against your peers. Summon raw Aether from the Aether Realm and trade shrewdly with the other magi to collect a variety of Runes and Magical Elements. Use your collection to cast the best combination of Spells before the Realm...
An ancient prophecy has awakened the Guardians of EtherEa. Enter a world where Fire, Water, Earth, Air, Light, and Shadow clash. Choose your Guardian, seize key zones, cast spells, and outsmart rivals with bold moves and clever bluffing. AetherFall is a strategic board game focused on memory, bluffing, and area control. Players compete to conquer and hold...