The Object To become Master of the Universe by defeating your opponents before the timer declares the Shadowlord has won. Each player assumes the identity of one of the Masters of Earth, Air, Fire or Water. Starting with two allies, you'll travel through the galaxies of the Universe in search of Warriors, Merchants, and Diplomats - and the Power cards and...
Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift. You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building...
In this follow up expansion to the original Shadowrift, Archfiends pits the heroes of legend directly against the master of each faction bent on destroying the city of Haven. In addition to the monsters faced during the course of a regular game, the heroes must now contend with the Archfiend's scheming and personal onslaught, and once the Shadowrifts are...
Eve of the Sickle Moon is an expansion to the heroic adventure game Shadowrift, a cooperative deck-building game in which the players are heroes defending a town against a horde of monsters in a high-stakes fantasy siege. This expansion adds two new monster factions: • The Lycanthrope faction consists of were-animals in many shapes and sizes. They all bear...
The battle against the relentless hordes continues in Boomtown, an expansion for Shadowrift. Two new monster factions join the assault. The Goblins bring evil magics, crude weaponry, and an excessive amount of explosive bombs with them. In contrast to the Goblins, the gargantuan Colussus assails heroes and villagers alike with powerful claws, and...
This game takes fantasy with magic, elves, dwarves, orcs, trolls etc., and puts them in a cyberpunk world 60 years in the future. There are 7 types of cards... Runners - You collect groups of these characters and use them to make runs on objectives. Some of these can support the group through computers while staying safe at home. These cards have symbols...
The first and only published expansion to Shadowrun: The Card Game is called Underworld and it's focus is on the Yakuza, Mafia, Lone Star and specific gangs like the Halloweeners, Ancients, and others. In addition, the set added more Spells, Spirits, Drones and other Gear to equip your Runners with. The release date was January 1998. The cards from this...
From the Wizkids website: It's 2063. The world of Shadowrun® Duels is ruled by magical creatures and cybernetic weaponry. To survive, you'll need the latest laser-guided machine gun and the most arcane magic spells. Every piece of gear you use to customize your figure directly impacts your chances of survival. Game play is fast and deadly. On the mean...
Game description from the publisher: The Shadowrun: Crossfire - Demo Box is a trial version of the game that's perfect for learning the rules. We carefully picked out a subset of the full game that shows off Crossfire's feel and mechanisms in a small, elegant package. The demo box takes you through a shorter, tighter version of the "Caught in the...
The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers, flesh-eating ghouls, mages that summon spirits from toxic waste, backstabbing corporate raiders, hard-nosed police officers, and even dragons. You don't have much — mainly your guts, your wits, and your friends — but maybe that's enough. Between you and your...