September 1994 - This set added a lot to the game of Spellfire. First and formost, Dragonlance became the 5th world of Spellfire. Also, this is the set that first started denoting champion race. This included dwarves, elves, and kender (there still is only 2!). This caused much of the past cards to get bluelining, which means that even though Drizz't...
November 1994 - This is one of the most powerful sets ever made, and it really didn't add much that was new. Instead, it just expanded upon core game concepts and used them for many powerful ideas. The most intreaging idea that has been a large concept was that of "draw and discard a card, noting its last digit." Because of this, an element of randomness...
May 1995 - This set, on the whole, is my personal favorite. While it's got lots of power, that isn't the reason. This booster add no new concepts. Instead, it took the under developed concepts in the game, and expanded to make it playable with inventive powers. Artifacts were made for many worlds that had few, rule cards had a rarity less than full rares...
Septemebr 1995 - This set brought some new concepts to the game, but still had some tragic flaws that could have been corrected if more playtesting had been used. In this set, we saw two new types of cards used: Psionicists and Psionic Power Cards. There always mixed reviews of psionicist due to this set. Some thought (for some unknown reason to me) they...
December 1995 - Originally, this was planned as the Spelljammer booster, but got changed when TSR could not buy back the rights to the game (it can still be seen in the first two chase cards of the set). This booster gave us another world (or pseudo-world, depending on how you look at it) to add to the universe of Spellfire. This booster was mainly focused...
July 1996 - Released concurrently with 4th Edition, this booster focused on one theme, and made almost an entirely new booster out of it. We see the first dragon champions that are not monsters, new dragon only spells and unarmed combat cards, and even dragon only items and artifacts. Even if you don't play using dragons, there are many useful cards you...
September 1996 - This was a very unique set. First and most odviously, every card in the set is a photo card, as opposed to just the usual chase set. This set focused on two things. Like the previous set, this booster focused on the old undead and made them fearsome again. New unarmed combat cards for undead, and other boons to the previously alive are...
February 1996 - This booster was a tribute to all old TSR products in the 70's and early 80's. This booster did allow AD&D to become a full fledged world. The cards play well, but there were many mechanical problems that litter the set. For instance, all realms in this booster have the back printed upside down, being very reminicent of many 1st edition...
May 1996 - This booster gave us many new things. First and most obvious is that we could now play adding the world of Birthright. This brought the number of worlds to 7 or 8 (depending on how you count Underdark. We also gained a champion characteristic of awnsheghlien. These are creatures with the direct blood of the gods, I believe. We also had two new...
October 1997 - This long awaited set introduced one new card type, the Dungeon. This is a personal rule card that is played before your first turn. However, there were many new concepts that were brought up in this set. We were given Artifacts that could only be attached to Realms, powerful new support cards (especially making Thieves very fearsome), and...
Spring 2001 - Titled both to put the magazine Inquest into its place (the magazine loved to mock out favorite game), and to show we survived Wizard's inquisition of old TSR properties, Inquisition made the game thrive once more. It sought to fix the problems found in tournaments with current rules and cards. Instead of adding new card types or worlds, it...
Spring 2002 - This second on-line booster came out in 2002. This was produced by the "Spellfire Triumverate": Mike Huebbe (repressenting the judges), Steve Naus (representing retail), and Hayden William Courtland (representing the fans). Again, based on fan suggestions, they created a 99 card set. However, they added a new concept to Spellfire that has...