A fantasy brawl battle royale where you fight for the magic of Galecia. Play as 12 distinct characters attuned to one of the four classical elements of Air, Fire, Water, and Earth. Before the fight, use the tileset to create your battlefield. By playing to your strengths, you can out-maneuver and defeat the other players in order to be the last mage...
You will play as the chief of one of the major Celtic clans, vying for the high crown of the Emerald Kingdom. You win by gaining the most Renown (Victory Points) over the course of 7 rounds. Gain Renown by expanding and upgrading your clan buildings, raiding and weakening your opponents, and completing unique quests. Throughout the course of the game, you...
An intriguing game of territory building and influence for 2-4 players On distant Mars, beyond the reach of common Earth-dwellers, the Interspace Guilds vie for control of the Martian frontier. The Guilds orchestrate the movements and machinations of the nomadic colonists, necessary to securing critical resources and laying claim to a fresh region of Mars....
Ireland anno Domini 1011. The Vikings are attacking on land and at sea. The island is split up between provincial kings ruling their clans, all of them trying to take the lead as high king of Ireland, by expanding and developing their skills better than the other clans. But no clan is safe from the Vikings who battle and plunder. So, which of the kings...
Emperor's Courtyard is a quick, light tile-laying family game for 2 to 6 players. A game takes approximately thirty minutes to play and has simple rules that only take a few minutes to read or teach. In the game, the Emperor helds a competition to find the best mason of his kingdom. The players will lay tiles to pave the Emperor's courtyard, and get Reward...
Empire is a strategic level, traditional hex grid and counter wargame set in a hypothetical ancient era continent. The game is best with 4 players but can be played with 3 or 2. Players must manage the economic, diplomatic and military affairs of their faction as they vie for control of the Empire. Piece density is low – 117 units. The game is low to...
At the turn of the century, build your industrial empire by constructing factories, hiring workers, producing goods and selling them for a profit. How rich will you be when you retire? Create a manufacturing empire in 30 years (15 turns) by building factories, producing Capital, Materials, Commodities, and Goods, and earn as much Profit as you can. Needed...
Empire is a battle game, similar to Risk in game play, set on a map of New York City. The map has NYC (and neighboring Jersey) separated into 6 boroughs, distinguished by color palette: Manhattan in red, The Bronx in orange, Staten Island in yellow, Queens in green, Brooklyn in blue, and Jersey in purple. Each borough contains neighborhoods. These are...
Based on game play mechanics Empires seems to be the precursor to games like Risk. From the rules: Empires is played on a world map; the individual players representing "Powers" which include; the United States, Great Britain, France, Russia, Italy and Japan. The object is for one player to establish a World Empire and eliminate all other players from the...
Launch your fleet, capture ports, and wage war in the absolutely epic board game for 2-5 players. In Empires at Sea, you play as one of five nations, and work to amass the largest empire at the end of 15 rounds of play. A Quick Overview of the Game Each Round opens with a History Card, which hurts or helps one nation or another based on the actual impact...
Endgame is is a game where multiple spymasters are competing to control the world.Each player is given three spies at the beginning of the game. These spies can be used in a few different ways. In the operations section of the board exists four cards. On the top right hand corner there is a circle with a number in it. That number is how many spies you need...
IntroductionEneda (from Proto-Brythonic: enėd, meaning "breath" or "soul") is a drawless territorial game for two players: Black and White. It is played on the intersections (points) of an initially empty square board. The recommended board size is 15 points per side, but boards of 11, 13, 17 or 19 are also valid. There is also a location off the board...