Yellow & Yangtze: The Royal Palace is an expansion for the highly regarded Yellow & Yangtze. The expansion includes three modules that can be added to the base game separately or together: - An all new board, - The rogue bandits which add non-player controlled fighters that must be overcome, and, - The royal palace - a new, larger building that gives its...
The Emperor Keralon is mad. His own daughter Lemron is starting a rebellion against him. Throughout the land, Leaders of the five most powerful houses of Oshra are gathering their armies. They want to extend their realm in the power vacuum of a civil war. Will you be victorious in battle and emerge as the most powerful dynasty of Oshra? Yield is set in the...
Yes In My Backyard! Work against your fellow real estate developers to make the city of Stockholm into a dense and tall version of its present state. Influence politics and policy to your advantage, increase population density by building crammed housing, close city airports and parks and, for all that’s holy, make sure the nightclubs are in your areas!...
YUAN, The Art of War, CHINA box, is a game of reflection and strategy for 2 to 4 players, with games lasting up to one hour, regardless of the number of players. The aim is to control a certain number of temples at the end of the turn. As this number decreases by one every two turns, one player is bound to reach the target within the hour. Each player...
YUAN, L'Art de la Guerre, version MONGOLIA, is a game of reflection and strategy for 2 to 4 players, with games lasting up to one hour, regardless of the number of players. The aim is to control a certain number of temples at the end of the turn. As this number decreases by one every two turns, one player is bound to reach the target within the hour. Each...
IntroductionYugo is a finite territory game for two players: Black and White. It's played on the intersections (points) of an initially empty square board. Each player must have access to a sufficient number of pieces of their own color. There are two types of pieces: pawns and kings. There's also one special token called button. DefinitionsA player's...
Each new year, a tournament takes place in Zal'Janna - the heavens themselves. Mortals who choose to compete have their souls transferred there, and those who win are imbued with godlike abilities upon returning. Card-driven, Modular Board, Miniatures Skirmish Game. Epic wargame content with a compact TCG twist. Custom decks, battlefield, and modes. Card...
The Quick Start module adds asymmetrical setup to Zapotec. After performing all other setup steps as normal (including starting basic resources), each player is dealt 2 random Quick Start cards from which they will choose 1 card and receive its depicted benefits. The benefits of each Quick Start card may be simple—gain an advanced resource or two, start...
Заповедник ("Reserve") is an entertaining game where players build a wildlife park and house different animals there. Each participant receives 9 animal tokens. The park starts with the starting square "Start", and the rest of the tiles are placed face down. During their turn, players reveal a tile and place it on the board, so that adjacent areas continue...
Zarcana is a game played with Icehouse Pieces on tarot cards. "Zarcana is a game of war, journeys, growth, life, and death. Icehouse pieces are your minions, spreading out across a world composed of tarot cards. You move these minions across the board, trying to occupy valuable cards. The board can change, grow and shrink, so be prepared to defend your...
Principle of the game: The players' goal is to conquer the capital of the kingdom of Zargos. Each participant is found at the head of a race : Dragons, Spiders, winged knights, monks, Amazons. The world Zargos consists of 5 continents and 11 kingdoms. The central province contains the players' goal: the Forbidden City, the capital of Zargos. In each game...
The ever-changing gameboard for Zark City is made up of playing cards and is created during the game by the players. Icehouse pyramids are used to indicate who's in control of which cards. The goal is to completely control a connected trio of three cards which are either Three-of-a-Kind or which form a Suited Trio (a three-card Straight Flush). Zark City...