from the rules summary from Game Cabinet: This little village, the arena of our game, could be anywhere in the world. It could be in the jungles, in the savanna or in the mountains. Four families live here, and each attempts to garner the most prestige. The sign of power and status stands before each cottage: the totem pole - the taller the better. The...
Town Craft is a card-drafting, deck-building, resource-collecting game in which players gather materials, manage their hands, and build their towns one structure pair at a time. At the beginning of each turn, players collect resources and use action cards to strengthen their plans, create new opportunities, and guide the growth of their settlement. Each...
Starting from a small town, will you be able to develop your civilization with constructions and discoveries until you get to build the Statue of Liberty ? During the game you will have to manage your resources to build and upgrade your villages, you will have to advance your civilization, sometimes you will have to fight to attack the enemy or defend...
Townsmen is a game for 1 to 4 players where you have to manage a small Town in the Colonial age. Every turn each player have to play 4 cards and, at the end of their turn they have to replenish their hand with 4 new cards from his deck. Each card provide two different actions to choose from. Some of them give you resources and other give you actions that...
From http://tradeandwar.com Trade and War - Ancient Mediterranean board game is based on real historical facts of trade and war activity happened in 3d century BCE in Mediterranean Sea. This was a dramatic, rapidly changing period of Mediterranean history, time of civilizations building and destroyng. Time of Punic wars. Let's look at four major players on...
Finally the 8th continent has been discovered! After years of hostility behind thick curtains of mist, hidden by Kushan pirates in attempt to keep its infinite resources guarded, the continent of infinity has been unveiled. With the guardians been made void and the curtains of secrecy now destroyed… more and more brave rulers set sail to this new and...
In this eighteen-card micro game players arrange the biome cards (mountain, steppe, desert, forest, water) in a row and pick opposite sides to play on and receive a starting family card. The rest of the family deck is shuffled and three family cards are drawn with both players taking turns choosing from. The top of the draw deck determines what hazards are...
Pangea is the prehistoric one continent world. Each time you open Tribes of Pangea, you will create a new one-continent world to explore. Players seed the world with unknown resources to explore and use them to either build their own infrastructure, or to conquer opponent tribes. Players win by defeating all opponent tribes in Pangea. Victory is usually...
Tribes of The Lost Island is an area control civilization builder. The goal of the game is to gain control of a mysterious island. Multiple tribes wash ashore on the outskirts of this lost island. As you take turns settling and moving across the island you will gain two types of resources: Population and Knowledge. Population is used for expanding your...
In Troll Country 1-4 players take on the roles of a tribe of trolls trying to thrive in a dangerous land and survive against their ancient enemies, the Elfin. The game has a modular hex board where players move their trolls around to conquer lands and build improvements. Players get resources through gathering or hunting via a "Hunt Deck." They work to...