Never before have the lives of so many changed so much, so quickly. Turn the shouts of upheaval echoing in the streets into government reform. Transform the force of technological innovation into sparks of progress. Social, technological and cultural revolutions provide the perfect playground for your alternate history fantasies. The muscle of industry is...
Victory by Any Means: Campaign Guide The first product in our development cycle is the currently-in-playtest Campaign Game. What is a campaign? Simply put, it’s a chance to play an entire race (not just a ship or fleet) and conduct an entire war one step at a time. You’ll colonize planets, manage resources, build ships, capture territory, and negotiate...
Expand your Victory by Any Means (VBAM) campaign with this book of advanced rules and options for use with the VBAM Campaign System! This companion includes rules for high-detail star system generation, non-player entities and diplomacy, ground combat, exploration, and much more. Perhaps more importantly, the CAMPAIGN MODERATOR’S COMPANION includes all of...
Two warring juggernauts, the Boltian Star League and the Kuissian Empire, have finally reached a peace accord after their first wearisome conflict. Unfortunately, the appearance of the Terran Union in a critical system destroyed this delicate peace in an instant, sparking the Second War which would haunt the participants for years to come. These are The...
The Menagerie features a set of full custom race design rules for the Victory By Any Means Campaign System. Now players can design their own custom empires with special physical and social traits and government types, making the campaign experience even more interesting! Also included in THE MENAGERIE are over a dozen pre-defined custom races, unit lists...
This book provides the rules links you need to play a campaign using a combination of both Starmada Space Tactical System and the Victory by Any Means Campaign Guide. It also includes the rules that you will need to design your own Starmada ships for use in a campaign game, so that you can hurl them mercilessly against your opponents’ defenses. Not only do...
From site: It is the 23rd Century, and the Solar System is on the brink of war. Jovian Confederation carrier groups and their elite exo-armor pilots prepare for the impending clash with CEGA, while the Venusians manipulate events from the shadows. Who will triumph? Now you can decide! Victory by Any Means: Jovian Chronicles brings the pulse-pounding action...
"Admiral, deploy the fleet." War is not just about victory on the battlefield. Wars are won and lost in the conference room, the lab, the stock exchange, the factory floor, and the massive shipyards in orbit over your colonies, just as much as they are in the carnage of battle. Victory by Any Means is a sci-fi strategic wargame that can interface with...
With a Purpose is the next supplement book for the modular Victory By Any Means campaign system with a focus on objectives and goals. Campaigns have a tendency to focus on goals and exclude the story element. This expansion has a more granular scope, focusing on a commodore instead of a supreme commander. Instead of an open ended campaign, players are...
A NEW AGE DAWNS IN THE GALAXY Two hundred years ago, a coalition of alien civilizations known as the OLD EMPIRE banded together to fight back against a relentless machine intelligence known only as the HARBINGERS. These mechanical monstrosities had erupted out of the Sagittarius Arm of the Milky Way, burning every colony they encountered and threatening to...
"Viking Fury" is a strategic level solitare wargame covering the initial Viking expansion into western Europe in the late 8th-early 9th century. The player controls the Viking side and attempts to acquire treasure for his home location, while potentially planting new settlements across the sea. Each game turn represents a variable amount of actual time....
"RUS: Age of the Vikings" is a strongly themed military and economic strategy wargame set in Viking Age Russia, in which up to 5 players compete to become Czar of the Rus. It deliberately sets out to marry the elegant inclusivity of Eurogames with the thematic gameplay of a classic Amerigame. Each turn, players choose 6 of 9 Actions that drive the game....