The Menagerie features a set of full custom race design rules for the Victory By Any Means Campaign System. Now players can design their own custom empires with special physical and social traits and government types, making the campaign experience even more interesting! Also included in THE MENAGERIE are over a dozen pre-defined custom races, unit lists...
This book provides the rules links you need to play a campaign using a combination of both Starmada Space Tactical System and the Victory by Any Means Campaign Guide. It also includes the rules that you will need to design your own Starmada ships for use in a campaign game, so that you can hurl them mercilessly against your opponents’ defenses. Not only do...
From site: It is the 23rd Century, and the Solar System is on the brink of war. Jovian Confederation carrier groups and their elite exo-armor pilots prepare for the impending clash with CEGA, while the Venusians manipulate events from the shadows. Who will triumph? Now you can decide! Victory by Any Means: Jovian Chronicles brings the pulse-pounding action...
"Admiral, deploy the fleet." War is not just about victory on the battlefield. Wars are won and lost in the conference room, the lab, the stock exchange, the factory floor, and the massive shipyards in orbit over your colonies, just as much as they are in the carnage of battle. Victory by Any Means is a sci-fi strategic wargame that can interface with...
With a Purpose is the next supplement book for the modular Victory By Any Means campaign system with a focus on objectives and goals. Campaigns have a tendency to focus on goals and exclude the story element. This expansion has a more granular scope, focusing on a commodore instead of a supreme commander. Instead of an open ended campaign, players are...
A NEW AGE DAWNS IN THE GALAXY Two hundred years ago, a coalition of alien civilizations known as the OLD EMPIRE banded together to fight back against a relentless machine intelligence known only as the HARBINGERS. These mechanical monstrosities had erupted out of the Sagittarius Arm of the Milky Way, burning every colony they encountered and threatening to...
"Viking Fury" is a strategic level solitare wargame covering the initial Viking expansion into western Europe in the late 8th-early 9th century. The player controls the Viking side and attempts to acquire treasure for his home location, while potentially planting new settlements across the sea. Each game turn represents a variable amount of actual time....
"RUS: Age of the Vikings" is a strongly themed military and economic strategy wargame set in Viking Age Russia, in which up to 5 players compete to become Czar of the Rus. It deliberately sets out to marry the elegant inclusivity of Eurogames with the thematic gameplay of a classic Amerigame. Each turn, players choose 6 of 9 Actions that drive the game....
Viktory is a game loosely based on 19th century warfare- there are infantry, cavalry, artillery, and frigates. You expand by building towns and cities and taking those of your opponents. The winning player is the one who can conquer before being conquered. 130+ hexagon tiles form the core of the Viktory system, forming both a beautiful mosaic-style...
This is a short game that centers on trading cards and making wise, small decisions to navigate a medieval tech tree and build a village. Players pick up 6 cards at the beginning of each round and play their hands simultaneously, building what they can and trying to trade with each other. At the end of each round, a player may hold no more than 2 cards to...
3 Expansions to Village in a Box. 1. People in a Box: introduces 10 unique Character cards, each with a unique hidden ability, to add a deep new layer of strategy and bluffing to the game! 2. Water in a Box: introduces the Water resource card and expands the tech tree to include the Great Hall, Harbor, Palace, and Mill. 3. Player in a Box: expands the...
(Description from thegamecrafter.com) A new land has been discovered. As a mighty king, you have a grand opportunity to expand your empire by building new villages here. Unfortunately, many of your fellow rulers also hope to stake their claim in this new world. Whose villages will stand, and whose will fall? Each card has a gold value, and your goal is to...