The War for the Union is a strategic level simulation of the American Civil War. Players command the Union and Confederate forces that fought from 1861 to 1865. The map runs from southeastern Texas to the Atlantic and from Harrisburg, PA to southern Florida. Terrain types include forests, rough, swamps, bayou, mountain hexsides, river hexsides (tidal...
"Battles and Manoeuvres with Model Soldiers." Said to be the first "modern" book on miniatures wargaming. Describes the nature of war games, the model soldiers used, and how to lay out a battlefield. Other sections include "Organizing a Campaign", "How to Start a War Game", and "Solo War Games." Finally, the book includes rules and demonstration battles...
The War in Virginia is a military board game based on the action in the Virginia Theater during the War between the States. The product of extensive research, it is designed to simulate the major strategic options available to the supreme commanders of the contesting forces at the beginning of the second year of the War. A game of generalship encompassing...
From the ad: WAR OF THE AGES takes a quantum leap toward the chaos and derangement of warfare! Can you direct the charge of Julius Caesar’s Samurai warriors against Robert E. Lee and his loyal Vikings? This two player (or team) game consists of 124 cards which simulate the contest between many of the famous and infamous military leaders and forces from...
In the fall of 1863 the Union Armies of the Tennessee and Cumberland moved south against Atlanta, only to be met by the Confederate Army of Tennessee and reinforcements sent from Virginia. The Rebels stopped the Northern advance, then laid siege to the Union supply center of Chattanooga. But in the "Battle Above the Clouds," the Yankees broke the siege....
On a quiet Pennsylvania summer morning, Confederate General Robert E. Lee gambled his new nation's hopes on a climactic battle at a crossroads town no one really wanted to capture. His troops stood at their peak: battle-tested, used to victory, and eager to end the war. Opposing him, Union General George Meade knew that he could save American unity with a...
This set-collection card game features American generals from the Revolutionary, 1812, Mexican and Civil wars, each with cards representing three of their battles with dates and a short description. The game is unusual in that it has a deck of 60 cards: one set of three (George Washington), 14 sets of four, and a single "Officer" card with the number 16....
This light, 2-player game takes place during the latter part of the American War Between the States (1861-1865), initiated by the North (USA) after the South (CSA) peacefully seceded. The map has nine areas where battles will take place. Players have a hand of cards and, generally, will place some cards before a battle begins and then others which can only...
One of a series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. This book covers the American Civil War of the Nineteenth Century. Simple rules are provided written by Andy Callan, noted historical designer. The rules can be used with other miniatures. The...
The Wargamer's Handbook was intended as a set of introductory miniatures (20mm to 25mm) rules for those just starting wargaming. It employed a standardized system that could be used (with minor variations) across different periods of history. The latter included ancient warfare, medieval/renaissance, the American Revolution, Napoleonics, the American Civil...
This book introduces the hobby of miniatures wargaming, presenting the history of miniatures wargaming, how to collect and paint miniatures, and--taking up most of the book--simple yet (reasonably) realistic rules and army lists for a wide range of historical periods, from ancients to WW2, including special skirmish-level rules. Its Ancient rules were...