From the ad: WAR OF THE AGES takes a quantum leap toward the chaos and derangement of warfare! Can you direct the charge of Julius Caesar’s Samurai warriors against Robert E. Lee and his loyal Vikings? This two player (or team) game consists of 124 cards which simulate the contest between many of the famous and infamous military leaders and forces from...
In the fall of 1863 the Union Armies of the Tennessee and Cumberland moved south against Atlanta, only to be met by the Confederate Army of Tennessee and reinforcements sent from Virginia. The Rebels stopped the Northern advance, then laid siege to the Union supply center of Chattanooga. But in the "Battle Above the Clouds," the Yankees broke the siege....
On a quiet Pennsylvania summer morning, Confederate General Robert E. Lee gambled his new nation's hopes on a climactic battle at a crossroads town no one really wanted to capture. His troops stood at their peak: battle-tested, used to victory, and eager to end the war. Opposing him, Union General George Meade knew that he could save American unity with a...
This set-collection card game features American generals from the Revolutionary, 1812, Mexican and Civil wars, each with cards representing three of their battles with dates and a short description. The game is unusual in that it has a deck of 60 cards: one set of three (George Washington), 14 sets of four, and a single "Officer" card with the number 16....
This light, 2-player game takes place during the latter part of the American War Between the States (1861-1865), initiated by the North (USA) after the South (CSA) peacefully seceded. The map has nine areas where battles will take place. Players have a hand of cards and, generally, will place some cards before a battle begins and then others which can only...
One of a series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. This book covers the American Civil War of the Nineteenth Century. Simple rules are provided written by Andy Callan, noted historical designer. The rules can be used with other miniatures. The...
The Wargamer's Handbook was intended as a set of introductory miniatures (20mm to 25mm) rules for those just starting wargaming. It employed a standardized system that could be used (with minor variations) across different periods of history. The latter included ancient warfare, medieval/renaissance, the American Revolution, Napoleonics, the American Civil...
This book introduces the hobby of miniatures wargaming, presenting the history of miniatures wargaming, how to collect and paint miniatures, and--taking up most of the book--simple yet (reasonably) realistic rules and army lists for a wide range of historical periods, from ancients to WW2, including special skirmish-level rules. Its Ancient rules were...
The purpose of this 'Wargaming in History' series is to offer, in detail, hints, tips, and advice on specific periods and wars that are wargaming favourites. All the necessary information, - campaigns, battles, weapons, tactics, etc - is included and the books are illustrated with tactical diagrams, maps, contemporary illustrations and photographs. Brother...
A game of the American Civil War, 1860-1865. One player controls the Union forces and the other player controls the Confederate forces. The Union player must eliminate all Confederate units or occupy over half of the Confederate states to win, otherwise the Confederate player wins. Components include an area movement map of North America circa 1860, a deck...
Warpath covers the campaign for control of Indian Territory during the American Civil War. The map covers all of the ostensibly neutral Indian Territory, plus part of the neighboring Union and Confederate states. The playing area has spaces in lieu of hexes; each space is classified according to its dominant terrain which affects movement, combat, and...