I think to lose Kentucky is nearly to lose the whole game. - Abraham Lincoln, September 1861 At the dawn of the Civil War, the Commonwealth of Kentucky was officially a “border state” (neither Union nor Confederate) by decree of the state legislature, but due to the state’s strategic location and the divided loyalties of its citizens neither side treated...
A game of the Battle of Gettysburg. A detailed tactical game of the battle with many of the intricacies of the Civil War including organization, command control, leadership, formation and position, mobility, firepower, ammunition and morale. Historic Order Of Battle included. The rules cover all the key factors of the battle with line, column, prone and...
This fast-paced and dynmic set of rules is designed for battle-sized engagements in the American Civil War, from Division or Corps strength for a club evening to huge multi-Corps battles for full days or weekends. Veteran Game Designer David Brown, well known for such classics as General de Brigade and Battlegroup PanzerGrenadier, presents the next...
Easily the most famous engagement of the Civil War, Pickett's Charge was the high-water mark of the Confederacy. A frontal attack across open ground by 12,000 - 15,000 men against the center of the Union line in the teeth of withering artillery and small arms fire, Pickett's Charge was the defining moment of the battle of Gettysburg and, although...
Easily the most famous engagement of the Civil War, Pickett’s Charge was the high-water mark of the Confederacy. A frontal attack across open ground by 12,000 - 15,000 men against the center of the Union line in the teeth of withering artillery and infantry fire, Pickett’s Charge was the defining moment of the battle of Gettysburg and, although militarily...
Field of Battle is an not overly complex set of miniatures rules covering from 1700-1900. It maintains the Piquet philosophy of organized chaos but has different mechanisms than other Piquet rules sets which eliminate the wilder extremes of activation while maintaining unpredictability. Field of Battle uses combat resolution tables and procedures that are...
The 2nd Edition of Hallowed Ground has been greatly expanded to cover additional periods, as well as providing rules for new game scales. Hallowed Ground, 2nd Edition, provides three complete rule sets that cover the 19th century period from the Texas Revolution through the Russo-Turkish War. Periods covered in Hallowed Ground 2nd Edition include: The...
Pleasant Hill: The Red River Campaign was first published in Strategy & Tactics magazine #106. It is the seventh game of the Great Battles of the American Civil War series which includes Pea Ridge, Drive on Washington, Wilson's Creek, Cedar Mountain, and Jackson at the Crossroads/Corinth. The game is a simulation of the battle of Pleasant Hill, fought in...
Az amerikai polgárháború a XIX. század egyik legismertebb konfliktusa. Az északi Konföderáció és a déli Unió harca volt ez, melyben olyan fontos kérdésekben születtek döntések fegyverrel, mint például a rabszolgaság intézménye. Most a lehetőség a ti kezetekbe került, hogy megvívjátok akár a gettysburgi csatát is! Háború a zsebedben A Pocket Battles egy...
(from the publisher:) The War Between The States near Hilton Head Island and Beaufort, South Carolina. Includes: a color 2' x 3' mapboard (unmounted), 280 first-rate 1/2" playing pieces, a 24 page Advanced Game Rules booklet, a 24 page Basic Game Rules booklet, a 20 page Historical Background booklet, and hard stock Sequence of Play, Fire Combat, and...
Polemos - American Civil War The American Civil War was fought between two fledgling armies with little experience, over a vast area and with little knowledge of the technologies that would be brought to bear over the course of the war. Inexperienced armies and generals, state driven mobilization and a belief that with one battle it would be over added, to...
The Polemos ACW Companion is the perfect partner to the main rules booklet. It provides the opportunity to expand the range of actions and armies outlined in the rules by providing more scenarios and army generators. There is also a section on extending the available action by playing campaigns, complete with a sample campaign scenario and map. This is a...