Free print and play brigade to division level game about Jubal Early's sudden out of nowhere surprise attack on Washington DC, down the *eastern* side of the Potomac River. Fords along the Monocacy River to be discovered. Bridges can be burned - across the Potomac terminally. Historical forts are present as well as a tiny but thin/tall President Lincoln...
Pour It To 'Em Boys is an accurate fast play rule set for the American Civil War. It is designed for an evening's fun with a few figures or for a large battle with no paperwork. As written the rules are for 15mm, 20mm, and 25mm models. For 5mm to 10mm substitute centimeters for inches. The rules are written for reasonable people. If there is a disagreement...
The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days...
(from the designer:) The Price of Freedom: The American Civil War, 1861-65 is Renaud Verlaque's second published design after Age of Napoleon, winner of 2003 Best Pre-WW2 Historical Boardgame CSR award. The Price of Freedom is a true grand-strategic-level look at the American Civil War. Using an original card-driven system, it provides strong historical...
Miniatures rules for 19th century conflicts, covering a period from roughly 1820-1920. Movement is via an action point system, and unit capabilities are based around a single strength value which is used to determine melee, firing and morale. Different weapons apply a multiplier to the strength. The strength itself has a random component added to a base...
[From the inside cover] These lists are designed to cover warfare around the world from the Napoleonic Wars until the opening of the First World War, with some lists to cover the chaotic period after the war including the Russian Revolution. Within each list, the armies have been sorted by conflict with participants where possible listed together. You will...
From the Publisher's website: Keeping in mind that in order to know which way we are headed, we need to know where we've been, this game has trivia on the battles, soldiers, and different aspects of the American Civil War. Professor Noggin's series of educational games encourages kids to learn interesting facts about their favorite subjects. Each of the...
It is 1861, and the USA is wracked in Civil War. Great issues are at stake — slavery, states rights, the preservation of the Union — but as a British arms manufacturer, you don't care! As a profiteer, your aim is to make as much money as possible by supplying the troops needed to fight the war with your factories and by speculating in the bonds issued by...
This introduction to miniature wargaming includes an introduction and articles by eight different authors on wargaming 10 different historical periods. At the end of each chapter, Quarrie presents rules for that particular period. The historical periods covered include the following: Ancients, Medieval, Renaissance/17th century, 18th century, Napoleonic...
Description from the publisher: In Pub Battles: Antietam, players fight in this final battle of Lee's 1862 invasion of the north. This system is know for: fast play time (1.5 hours) simple rules (1 page quick start rules) stunning components (real canvas period map with hardwood kriegsspiel style blocks.) Units move by Corps in random order (chit pull)....
The Union desperately fights to stop Robert E Lee in this tense board game on the pivotal battle of the Civil War at Gettysburg. Patterned and modeled on Kriegsspiel, this game is unprecedented in accuracy and realism in its portrayal of command. Units realistically sprawl out in road column, resulting in delays, snaking and traffic snarls. Baggage Trains...
Bull Run is a tense Military Strategy Board Game where players lead new, green armies in this first major battle of the American Civil War. Union general McDowell developed a brilliant plan to launch a surprise flanking attack. Confederate general Beauregard was able to reinforce with Johnston’s army from the valley by rail. Many expected this to be the...