On to Richmond! American Civil War Battle Rules for Miniature Soldiers and Aspiring Generals The classic American Civil War rules set, available again in a slightly updated version. In addition to the classic ACW rules set, this edition includes variants for the Napoleonic Wars, the Franco Prussian War, the Crimean War and even Ancients! Included are:...
On to Richmond II: The Union Strikes South covers some of the most famous campaigns of the Civil War in a single module for the award-winning Great Campaigns of the American Civil War (GCACW) series. Two of the campaigns in this module have been revised, repackaged, and rebalanced for improved play; and the third is entirely new: On To Richmond II (which...
From the introduction: One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all....
A very compact and fast simulation of the Battle of Gettysburg playable in a single session, as an evolution of the Gettysburg game originally designed by Hampton Newsome as part of his Meade's Turn. Units accumulate fatigue, losses and disorder like their real counterparts, and stop working long before they are eliminated by combat. Corps are activated by...
The Battle of Brandy Station, also called the Battle of Fleetwood Hill, was the largest predominantly cavalry engagement of the American Civil War. It was fought at the beginning of the Gettysburg Campaign by the Union cavalry under Maj. Gen. Alfred Pleasonton against Maj. Gen. J.E.B. Stuart's Confederate cavalry on June 9, 1863. Game was published in the...
Our God Was My Shield is the first game in John Theissen's American Civil War Operational Series (ACWOS). This series of streamlined card-assisted operational sandboxes builds on Mr. Theissen's work in titles such as More Aggressive Attitudes, Objective Shreveport, and Hood's Last Gamble. Those games had slightly different and not entirely compatible...
Rules for miniature wargames set in the American Civil War. The rules can be played in most figure scales and the rules are so flexible that players do not have to rebase their armies and armies based to different rules systems can be played against each other. Table sizes can be as little as the usual 4 x 6 to as large as there is space. Unit be they...
By the designer: Overland- a SMALL solitaire game of the 1864 Virginia campaign. Player controls the Union forces, with a simple reaction/retreat system controlling the Rebs. Two sets of counters, in two styles, so you wont have to reprint them if you make a mistake when cutting and pasting. Rules look legalistic but I could explain the game in 5 minutes-...
50 tear-off sheets in each Paper Trails pad make this an ideal travel game. Each game combines the luck of the dice and strategy in the attempt to reach the destination before your opponent. Be the hero of the Civil War in the HISTORIC SITES! edition. Includes a 50-sheet Game Pad, a Pencil and Die. Both players start at their home base. Each rolls to see...
A Union invasion of northern Arkansas ground to a halt in early 1862 due to logistical difficulties. The alarmed Confederates sent Earl Van Dorn to coordinate the fractious Southern forces to repel the Yankee invaders. Van Dorn, aggressive but careless, launched a quick offensive that nearly trapped Sam Curtis’ Union Army of the Southwest, until Curtis...
Pea Ridge recreates the battle of the same name during the American Civil War in the West, using the Great Battles of the American Civil War system based on the award-winning, monster game Terrible Swift Sword. Pea Ridge is a meeting engagement of the battle on March 7-8, 1862 between CSA forces under General Earl Van Dorn and the Union troops commanded by...