By the designer: Overland- a SMALL solitaire game of the 1864 Virginia campaign. Player controls the Union forces, with a simple reaction/retreat system controlling the Rebs. Two sets of counters, in two styles, so you wont have to reprint them if you make a mistake when cutting and pasting. Rules look legalistic but I could explain the game in 5 minutes-...
50 tear-off sheets in each Paper Trails pad make this an ideal travel game. Each game combines the luck of the dice and strategy in the attempt to reach the destination before your opponent. Be the hero of the Civil War in the HISTORIC SITES! edition. Includes a 50-sheet Game Pad, a Pencil and Die. Both players start at their home base. Each rolls to see...
A Union invasion of northern Arkansas ground to a halt in early 1862 due to logistical difficulties. The alarmed Confederates sent Earl Van Dorn to coordinate the fractious Southern forces to repel the Yankee invaders. Van Dorn, aggressive but careless, launched a quick offensive that nearly trapped Sam Curtis’ Union Army of the Southwest, until Curtis...
Pea Ridge recreates the battle of the same name during the American Civil War in the West, using the Great Battles of the American Civil War system based on the award-winning, monster game Terrible Swift Sword. Pea Ridge is a meeting engagement of the battle on March 7-8, 1862 between CSA forces under General Earl Van Dorn and the Union troops commanded by...
A point to point block game that allows gamers to refight the final phase of Grant's 1863 Vicksburg Campaign. 1 Player is Grant and his Army of the Tennessee. The other player commands the armies led by Pemberton and Johnston, which can be split allowing for a three player game. Gamers can refight the entire campaign in 2 hours or under. Low unit counts...
(from Deer Valley Game Company website:) The Peninsular Campaign is an operational level game using the block unit system to re-create the limited intelligance of the actual campaign. Players maneuver their forces without adequate knowledge of their opponents strengths or even location. The game board covers the actual and potentional topography of...
Perryville: The battle for Kentucky, 7-9th October 1862, One of the more obscure of all major Civil War actions, Perryville was the culmination of Braxton Bragg's invasion of Kentucky in 1862. The game recreates the events of October 7-9th, 1862, both what actually happened and what might have been... In the fall of 1862, the young Rebel nation launched...
I think to lose Kentucky is nearly to lose the whole game. - Abraham Lincoln, September 1861 At the dawn of the Civil War, the Commonwealth of Kentucky was officially a “border state” (neither Union nor Confederate) by decree of the state legislature, but due to the state’s strategic location and the divided loyalties of its citizens neither side treated...
A game of the Battle of Gettysburg. A detailed tactical game of the battle with many of the intricacies of the Civil War including organization, command control, leadership, formation and position, mobility, firepower, ammunition and morale. Historic Order Of Battle included. The rules cover all the key factors of the battle with line, column, prone and...
This fast-paced and dynmic set of rules is designed for battle-sized engagements in the American Civil War, from Division or Corps strength for a club evening to huge multi-Corps battles for full days or weekends. Veteran Game Designer David Brown, well known for such classics as General de Brigade and Battlegroup PanzerGrenadier, presents the next...
Easily the most famous engagement of the Civil War, Pickett's Charge was the high-water mark of the Confederacy. A frontal attack across open ground by 12,000 - 15,000 men against the center of the Union line in the teeth of withering artillery and small arms fire, Pickett's Charge was the defining moment of the battle of Gettysburg and, although...