On Bloody Ground - The American Civil War, includes four complete army lists to enable players to build Early War Union, Early War Confederate, Late War Union or Late War Confederate armies. A 54 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a...
This is the sixth game in the Great Campaigns of the American Civil War series. It covers the Peninsula campaign. (from the back of the box:) On to Richmond! is an exciting game of strategy and maneuver. McClellan has overwhelming force at first, but Richmond is a long way off and the rainy season has just begun. Meanwhile reinforcements from all over the...
(from MMP website :) The Skirmisher #1 is the premiere issue of the support magazine for the Great Campaigns of the American Civil War series of games by Joe Balkoski, Ed Beach and Chris Withers. The Skirmisher is [...] an occasional magazine that contains [...] new articles, scenarios, player aids, rules errata, and other helpful items have been collected...
On to Richmond! American Civil War Battle Rules for Miniature Soldiers and Aspiring Generals The classic American Civil War rules set, available again in a slightly updated version. In addition to the classic ACW rules set, this edition includes variants for the Napoleonic Wars, the Franco Prussian War, the Crimean War and even Ancients! Included are:...
On to Richmond II: The Union Strikes South covers some of the most famous campaigns of the Civil War in a single module for the award-winning Great Campaigns of the American Civil War (GCACW) series. Two of the campaigns in this module have been revised, repackaged, and rebalanced for improved play; and the third is entirely new: On To Richmond II (which...
From the introduction: One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all....
A very compact and fast simulation of the Battle of Gettysburg playable in a single session, as an evolution of the Gettysburg game originally designed by Hampton Newsome as part of his Meade's Turn. Units accumulate fatigue, losses and disorder like their real counterparts, and stop working long before they are eliminated by combat. Corps are activated by...
The Battle of Brandy Station, also called the Battle of Fleetwood Hill, was the largest predominantly cavalry engagement of the American Civil War. It was fought at the beginning of the Gettysburg Campaign by the Union cavalry under Maj. Gen. Alfred Pleasonton against Maj. Gen. J.E.B. Stuart's Confederate cavalry on June 9, 1863. Game was published in the...
Our God Was My Shield is the first game in John Theissen's American Civil War Operational Series (ACWOS). This series of streamlined card-assisted operational sandboxes builds on Mr. Theissen's work in titles such as More Aggressive Attitudes, Objective Shreveport, and Hood's Last Gamble. Those games had slightly different and not entirely compatible...
Rules for miniature wargames set in the American Civil War. The rules can be played in most figure scales and the rules are so flexible that players do not have to rebase their armies and armies based to different rules systems can be played against each other. Table sizes can be as little as the usual 4 x 6 to as large as there is space. Unit be they...