This is a tabletop game system that covers naval warfare in the 1850 to 1880 era, i.e. during the American Civil War and the time of the first Ironclads that appeared at that time. Quote: "This was a time of naval invention where all navies concerned were on a steep learning curve, having only recently adopted such novelties as steam propulsion, iron...
Iron & Steam is a rules system for playing out ironclad naval combat in the era of the American Civil War. Game play is relatively streamlined, while rules include a good amount of specific technical information to satisfy those wanting a greater degree of granularity and detail. As such, the rules contain pre-generated game statistics for historical...
From the introduction: "Ironclad is intended to be a set of quick-moving, hard hitting rules, best suited for those who wish to sacrifice a certain amount of realism for the sake of the game. It is not intended to be comprehensive and cover every possible situation that could arise out of the U.S. civil war. It is, rather, a playable game... a framework...
(from a Yaquinto ad:) The IRONCLADS is a tactical level, simultaneous movement, game of ship-to-ship combat in the American Civil War. Players move one or more of over 130 counters that represent individual ships over a large (42" x 27-1/2") four pieceqeomorphlc mapboard as they attempt to outmaneuver and out-shoot their opponents. 45 ship specification...
The Expansion Kit extends the The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 system to 1879, adds ships from major European powers of the same time period, and features some optional rules (e.g., land and land-sea action, designated targets, double/triple gun loads, sharpshooters). New scenarios also, many of them...
These also include mines, visibility and night fighting and include ship PDF sheets for both the Union and Confederacy. These rules also cover naval war in rivers, limited visibility, forts and shore defences, mines, spar torpedo boats and interaction with land forces. A5 size booklet Rules come with turning circles. PDF ship sheets for Union and...
From the publisher's website: The American Civil War saw the dawn of modern naval warfare, as technological advances in weapons, metallurgy and engineering allowed ironclad warships to take to the seas. It also saw an emphasis on economic warfare, as Confederate raiders tried desperately to erode the Union's enormous financial advantage by attacking...
Ironclads! is a relatively fast play set of rules covering naval warfare, along with its associated land combat, set in the ironclad era of 1860-1879. Don't turn your nose up at the fast play designation. Fast play does not in the least mean lacking in era ambience or that the rules are simplistic in any way. Far from it! Ironclads! covers all aspects of...
On March 9, 1862, the clash of the ironclad gunboats CSS Virginia and USS Monitor at the Battle of Hampton Roads heralded a new age of naval warfare. The innovations of the early industrial era yielded powerful new warships, armed with strong new guns, and plated with thick metal armor. A new ironclad navy threatened to revolutionize the practice of naval...
Welcome to Ironclads: The American Civil War at Sea, a game of naval combat, set during American Civil War (1861-1865). The Civil War is famously known for its land battles, such as Shiloh, Vicksburg, and the Peninsular Campaign, however all of these examples were profoundly impacted by the presence of naval forces. While many think of the war's naval...