"Hold the Line: The American Civil War" is a block wargame that uses modified rules from the Hold the Line wargame system. Infantry, artillery, cavalry, leaders, and even gunboats are deployed on the game board allowing players to refight great battles from the American Civil War. The game comes with a game board and terrain tiles so you can set up and...
This is a simulation of the Battle of Iuka in September of 1862 between William Rosecranes and Sterling Price. The game uses a hex movement system and counters with infantry, cavalry, and cannon icons. Combat is based on a single d10 combat chart and bombardment chart with die modifications for terrain and odds. The game looks similar to SPI's old Blue and...
1864. After some maneuvering in northern Georgia in an attempt to disrupt Sherman's supply line, John Bell Hood moved the Confederate Army of Tennessee westward and then to the north. George Thomas's Army of the Cumberland, which was dispersed but growing, stood in the way. Hood's plan had objectives such as defeating scattered Union armies, bringing in...
Hood Strikes North is the latest design in the award-winning Great Campaigns of the American Civil War (GCACW) series. It depicts the desperate offensive undertaken by General John Bell Hood’s Army of Tennessee in November 1864 through central Tennessee in an effort to capture Union-held Nashville. Union forces defending the critical Nashville-Chattanooga...
"Hooker and Lee: The Battle of Chancellorsville" is a battle-level simulation of the engagement at Chancellorsville on May 2nd and 3rd, 1863. Union General Joe Hooker had just completed a brilliant strategic maneuver, trapping Lee's Army of Northern Virginia. Hooker's failure to follow up this stroke not only enabled Lee to escape the trap, but also...
Subtitle: Six Bridges: The Battle of Pittsburgh, October 1, 1863 It was early September 1863 & Gen. Robert E. Lee was perplexed. He'd smashed the Army of the Potomac at Gettysburg, then chewed up its remnants as it tried to defend Washington, captured that city, though much of it was burned in the process, and came within card throw of bagging both Lincoln...
Phil Barker's Horse, Foot, Gun is a set of tabletop rules that is based on the same system as De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles and its successors. It covers the period from 1701 to 1915. Re-implements: De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval...
With the final defeat of Napoléon Bonaparte, a new conservative era of anti-liberal and anti-republican politics began in Europe. It was a false dawn for the forces of reaction. In the Americas, Spain’s empire evaporated in a series of rebellions. The defeat of the republicans led to a renewal in great power struggles, such as the Crimean War, and...
Wargame rules for the 18th and 19th Centuries in 10mm. The intention is to develop a fast fun set of rules with no paperwork, readable in under an hour and of less than a mere 30 pages. I hope my small contribution provides something you will enjoy. Players will find that the emphasis had been placed on the American War of Independence and American Civil...
Horse Soldiers: Forrest at Bay (1988) is part of the Great Battles of the American Civil War series (GBACW). Included are two color map sheets and one sheet of 200 two-sided, die-cut counters and a 2nd half-sheet with 100 die-cut counters. These components represent the participants and locations of two ACW Confederate Cavalry engagements that involved the...