First-rate ships of the line are the ultimate vessel in Black Seas. These ships pack a tremendous punch and can take quite the pummelling. Any enemy unfortunate enough to be caught in the broadside of a 1st Rate is not likely to be around long enough to take the tale. 1st Rates also have access to the greatest quantity and wealth of customisation and...
Black Seas focuses on the golden age of sail, which encompasses the period between 1770 and 1830. During this period the navies of Europe and beyond fight for dominance of the high seas. Hold Fast! is a supplement for the Black Seas age of sail game. Inside, find new ways to play, such as charting your course as an independent smuggler or following a navy...
Bonaparte allows you to set battles in the era of the black powder with 28mm soldiers for two or more players. Easy but not stupid, fast but accurate, the game mechanics allow you to play a game in a couple of hours. It contains army lists not just for the Napoleonic wars but also for the French-Indian war, the American revolution, the American civil war...
An early morning fog burned off with the dawn, and revealed two long columns of scarlet and blue clad troops. This was His Majesty's Royal Army, commanded by General Sir William Howe. They were marching through the extreme southeastern corner of Pennsylvania and heading toward fledgling America's capital at Philadelphia. Only short weeks earlier this army...
This all-in-one boxed package is composed of new editions of the flagship game in the series -Saratoga, the long-out-of-print Brandywine, and Guilford/Eutaw Springs. Below is more detail on exactly what you’ll find in the package. As you’ll note, there are considerable additions and changes from the original games, as designer Mark Miklos has endeavored to...
This is a low complexity game of the Battle of Brandywine using the Two Buck games AWI rules but with a little more complexity added. Leaders are featured in this game and the map is twice as large as a normal Two Buck Game. Set up is quick and plays in under an hour and as a wonderful teaching tool for young gamers but has enough what if options to have a...
Excerpts from the Clash of Arms website: Brandywine & Germantown expands the Battles from the Age of Reason Series into the American War of Independence. The games adhere closely to the highly successful BAR rules system. The major change lies in the halving of the strength point ratio so that 1 point equals 50 men, 25 horsemen, or 1 cannon, accommodating...
"The British Are Coming!" is a set of miniatures rules for gaming smaller actions of the American Revolutionary War. The rules are designed for 15mm figures, though alternate basing for 25-30mm figures are included. The game is scaled for 1 figure = 25 men or 1 gun. The ground scale is 1" = 30 yards. The rules are designed so that multiple players can play...
Tactical miniatures rule set focusing on the American War of Independence. Rule system adapted from General de Brigade. Title: British Grenadier! - Gaming the Wars for America 1775-1783 By: Eclaireur Pages: 80 pages with 4 color pages + 4 pages of card play sheet Size: A4 format - (21cm x 30cm) Type: Paperback book Publisher: Partizan Press ISBN:...
A selection of scenarios for British Grenadier! miniature wargame rules. Follows a format similar to the scenario books published for General de Brigade. The scenarios included are: White Plains (1776) Oriskany: Twilight of the Iroquois (1777) Brandywine: Cornwallis's Attack (1777) Brandywine: Knyphausen's Battle (1777) Bemis Heights (Second Saratoga)...
Includes scenarios, rules amendments and revised playsheets for British Grenadier! miniature rules. The scenarios are: Lexington and Concord (1775) Trenton (1776) Hubbardton: Save the Guns! (1777) Germantown: Washington's Attack (1777) Monmouth Courthouse: The Morning Action (1778) Newport: Pigot's Attack (1778) Savannah (1779) Spencer's Ordinary (1781)...