Contrary to what our history books tell us, the colonists did not leave England to gain freedom….not by a long shot. They left their homeland to gain spacious new territories, listen to jazz and enjoy fast food. However, they did not expect the numerous and unfortunate encounters with the Native Americans. Hence, the colonists needed the support of the...
Musket to Rifle is your key to black powder skirmish warfare from the American revolution through to the arrival of the magazine rifle. The game is a "true" skirmish game dealing with the confrontations between small groups of scattered soldiers, instead of simply using a low figure count and still sticking to formations that skirmishers did not use. This...
"Rules for American Revolution and the Alamo. These is a very simple wargame for play on beach or in backyard, with plastic toy soldiers. The focus is on a fast-action game, easy to learn and easy to play. Our game is for small battles, only - with armies of 100 men or less on each side." "We have taken into account such things as flintlock pistols and the...
I decided to attempt a set of rules for the American Revolution. I wanted randomized movement for a fog of war feel. Rules that could recreate a battle in a single evening. Troops to be able to attempt running away if commanded to do so. And finally I wanted Fresh Troops troops who are stationary to fire better than other troops. Hopefully I have captured...
Muskets and Tomahawks is a skirmish game, designed to represent the Petite Guerre, the small wars fought in North America during the late 18th Century between the British, French, Americans and Native Americans. It is a card driven tabletop miniatures wargame. Troops are divided into seven types each of which is represented by a number of cards, depending...
Napoleon’s Legacy is a set of rules allowing players to game warfare during the period 1795 to 1865, taking in the Napoleonic Wars to the American Civil War. The rules arose from the collective fascination for the variety of conflicts during this period of history shared by the writing and testing team. We also felt that there was a need for a faster...
"The Clues Are Right In Front Of Your Eyes." This was a press kit of sorts for the film, it contains trivia based around the film, such as questions about other films with Nicolas Cage and some historical trivia related to the film's plot. Contents: National Treasure Playing Board, 4 Markers, 1 Deck of 30 Trivia Cards, 4 Sets of four Monument Cards, 1...
New York 1776 is the first volume of the American Revolution Campaigns series. It is strategic in scope with battles tactically carried out on a battle board. Wooden blocks are used for fog of war. This campaign involves point to point land and water zone movement. Group movement can only be done with commanders and some commanders can move faster than...
New York, New York... is a game covering the invasion of this key American colonial city by what was the largest invasion force - men and ships - ever assembled by the British in 1776. The game can be played by one or two players, or more, if they like to argue about who gets to do what. Which would provide an interesting piece of Reality. The heart of the...
On April 24th, 1778 along The North Channel between Ireland and Scotland --Captain John Paul Jones of the USS Ranger set out to seize and capture a Royal Navy ship just outside the town of Carrickfergus. That ship was the HMS Drake, captained by George Burden. Jones immediately had the upper hand, in both firepower and maneuverability. The Ranger was built...
The Northern Gamble is a historically grounded 3-battle American Revolution campaign covering the 1775 invasion of Canada. Fight through Fort Saint-Jean, Montreal, and Quebec in a linked campaign where each battle affects the next through morale, reinforcements, and expiring enlistments. Includes full scenarios, commander rules with traits, campaign...