Field of Battle is an not overly complex set of miniatures rules covering from 1700-1900. It maintains the Piquet philosophy of organized chaos but has different mechanisms than other Piquet rules sets which eliminate the wilder extremes of activation while maintaining unpredictability. Field of Battle uses combat resolution tables and procedures that are...
Spanish ship-of-the-line game heavily based on Wooden Ships & Iron Men, but set as miniatures rules. The period covers the Revolutionary and Napoleonic wars at sea and the rules have a complete list of ships available for play of different nations: Spain, Great Britain, France, Portugal, the Ottoman Empire, Russia, Sweden, Holland... Also includes turns...
A set of tabletop miniatures wargame rules covering the wars in the United States and Canada in the latter half of C18 and the early C19: the French & Indian Wars, the American Revolution/American War of Independence and the War of 1812. Sharing some features with the other rules using the Polemos system, the rules aim to focus on the decisions made by...
The Portable Wargame evolved over several years, and the first book about it was published in 2017. Several more have followed, and the rules have proven popular with wargamers who want to fight battles on a regular basis but who resources of time and space are limited. Over time, several variants have been written, some of which have been published. The...
From the designer's web site: "Postcard from the Revolution is an attempt to make a very small war game that plays like a war game and not an abstract strategy game. As its name suggests, Postcard from the Revolution is a post card that includes the board, counters, rules and historical background of a single battle from the American Revolution. Plus, it...
For twenty years, the "Battles from the Age of Reason" (BAR) game series has been the ultimate gaming expression of mid-eighteenth century warfare. The BAR games feature a highly detailed, realistic and interactive game system, gorgeous map and counter graphics, thorough research and exciting battles throughout Europe and America. However, because of rules...
A tactical game on the Battle of Princeton, 3 January 1777. It is essentially a quasi-designer's kit. The rules are 'complete'; however, if you want to play the game you will have to make your own map and counters from the facsimiles provided. Units are either infantry, cavalry, artillery, or headquarters. Units range in size from company to...
These are the revised 18th Century Lists and Rules. The rules have army list for these five periods: • Louis XIV 1660 – 1740, • Frederick the Great 1740 –1790, • British Isles 1660 - 1796, • Americas 1760 -1813 • India and the East 1660 - 1805 The rules have a simple mechanism emphasizing officers' command and control. This is to represent the problems of...
Professor Noggin offers a game covering the American Revolution, a happening that shaped the modern United States of America. No other children's game uncovers the significant events with such fresh, enlightening trivia facts. Card topics include: Famous Women George Washington Benjamin Franklin Life Before the War The War Starts Stamp Act African...
Pub Battles: Brandywine is meant to be played out. It is rugged enough to withstand spilled drinks at your favorite café or restaurant. It is fast and simple: 1 hour play time and 1 page rules. The stunning Kriegspiel style hardwood blocks on a real commander’s style canvas map looks like the real thing. Mini style movement. Bucket of Dice style combat....