Beat to Quarters is an official expansion to Flying Colors by GMT Games, LLC and requires a copy of that game (preferably the latest deluxe edition) to play. One of the most common criticisms of Flying Colors is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by using status sheets...
The year is 1776, and the first shots of the American Revolutionary War have thundered across the World. Supplies are scarce, and armies are fragile, and now every decision could mean survival—or destruction. Now, it's your turn to FORAGE AHEAD through history. In Forage Ahead players lead squads of American Revolutionary War soldiers on quick daring...
Form Line of Battle A Naval Entertainment A set of simple instructions for fleet engagements in the age of sail. From the Introduction section (page 2)"This game contains a number of novel mechanisms designed to capture the flavor of naval conflict in the great age of sail. We freely admit that they contain a touch or two of "Hollywood," but they should...
Covering the period from 1734 thru 1792, Frederick d'Or allows players to recreate the battles of the 18th Century. Includes army lists for all major powers, points system, battlefield generation system, leader lists, and rules that allow for action in Europe, Middle East, Africa, Far East, and in the Americas. The smallest maneuver unit is a battalion for...
Freeman's Farm 1777 is the first in our Battle Formations game series. These games are based on a new game system that has been designed for solitaire and two-player gaming. The object of the game is to break three of the formations of the opposing side. This is done by activating your formations and choosing the best actions for it to undertake given the...
Company level American Revolution wargame rules. A5 Booklet of 51 pages, plus the 4-page Card Playsheets in the centre of the booklet. These rules carry on from 'Ranger', used for the French-Indian Wars and have similar sections to 'File Leader', again by Pete Berry. Players who have played either of these two games will be familiar with the rules system....
End of Empire: 1744-1782 is a two player game covering the three great conflicts fought on the North American continent between 1744 and 1783: King George’s War, sometimes known as the Old French War, which was part of the War of the Austrian Succession), the French and Indian War, part of the Seven Years War (known in England as the Great War for Empire)...
La Petite Guerre is a miniatures skirmish game for 18th century North America, featuring English and French regulars, colonial militias, American rebels, coureurs des bois, and Indian warbands. In a turn, chits are drawn to determine which player gets to activate a figure, which then does all it's movement, shooting, etc. before the next chit is drawn. Not...
About Bonaparte: Miniature Wargame Napoleonic rules for 25 to 54mm. Artillery is classified by weight , having light, medium, and heavy designations. Light artillery can either be foot or horse, while all other weights are foot. Infantry has line (standard), skirmish, and irregular troop types. Cavalry has heavy, medium, light, lancer, and irregular troop...
From the first shots at Jumonville Glen to the surrender at Appomattox, "Rebels and Patriots: Wargaming Rules for North America - Colonies to Civil War" allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War...