A Flying Colors hozzávetőlegesen az 1750 és 1825 közötti időszakban zajló tengeri hadviselés szimulációja. Ellentétben a legtöbb más, ezt a témát bemutató játékokkal, ebben a játékban nagy flotta támadásokra számíthattok, de ugyanúgy részesei lehettek hajó-hajó elleni párbajoknak is, apró részletekbe menő fedélzeti műveletek nélkül. Ez lehetővé teszi...
Ship of the Line is the first expansion to Flying Colors. It primarily (although not exclusively) covers major fleet actions during the period of the American Revolution. The expansion includes sixteen total scenarios and adds over 100 new, individually named and rated ships as well as over 30 new commanders. Scenarios include: 1. Quiberon Bay, 20 November...
Beat to Quarters is an official expansion to Flying Colors by GMT Games, LLC and requires a copy of that game (preferably the latest deluxe edition) to play. One of the most common criticisms of Flying Colors is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by using status sheets...
In Forts & Forests: The War for North America, you command one of the 18th century’s great superpowers in a struggle to control Canada, the American colonies and the vast wealth of the continent beyond. But the French & Indian War is only part of a greater global conflict, so resources are limited and must be allocated with care. Militia is easily raised...
Covering the period from 1734 thru 1792, Frederick d'Or allows players to recreate the battles of the 18th Century. Includes army lists for all major powers, points system, battlefield generation system, leader lists, and rules that allow for action in Europe, Middle East, Africa, Far East, and in the Americas. The smallest maneuver unit is a battalion for...
Freeman's Farm 1777 is the first in our Battle Formations game series. These games are based on a new game system that has been designed for solitaire and two-player gaming. The object of the game is to break three of the formations of the opposing side. This is done by activating your formations and choosing the best actions for it to undertake given the...
Frontiers on Fire is a man-to-man skirmish wargame for warfare in 18th Century North America, mostly the French-and-Indian War and the American War for Independence. Too many skirmish games are simple systems where dice take a greater role in the game than tactics, decisions, or careful use of fire and movement. Frontiers on Fire allows each player to...
Full Captain is a Tactical Naval Wargame, designed to play actions between small groups of ships or individual ships. The game is specially designed for our 10mm Naval Range, which scale allows gamers to manoeuvre ships and fight actions using miniatures representing guns and crew members. The Rules cover the entire “Golden Era” of sailing ships, from the...
Full Sail: Fleet Actions in the Deep Ocean recreates naval battles in the Age of Sail. Made with ease of play and minimal record keeping in mind, Full Sail is geared for naval enthusiasts wanting a lighter, but fun game. Ships are broken into 1st-6th rate rankings. Initiative is a simple, yet efficient dice mechanic. Movement, which is based on the...