In Wandering Earth: Road to Survival, as a team leader, you need to be vigilant at all times, check detector data, deploy your team, find ways to protect your team members, and bring them to the nearest bunker entrance as soon as possible. The great changes in civilization brought about by the disaster have caused tremendous changes in the thinking of the...
In Wanted, you take on the role of an Outlaw or a Sheriff rolling dice to get the best poker hands to buy the items on the table. When the last card is drawn you find out if you are a wanted criminal or promoted to the town sheriff. Once you know who you are you must sell, negotiate, trade, and make favors to get rid of the items you don’t need before the...
From the publisher: War Machine combines economics, trade, diplomacy and elements of land, air and sea power into an easy to play game. The object is to gain control of the three major cities on each of your opponent's boards. It takes some luck and a great deal of skill. Strategy depends on you alliances and whether you have a Land, Sea or Air Nation....
Description from the publisher: War of the Cross is a four to seven player diplomatic strategy game that tells the story of the last decade of a terrible war that raged across Théah for thirty years. You must muster all your skills to command one of seven Nations to victory in a game of shifting politics, dangerous alliances and tactical skill. Can you...
Players command the forces of Gondor and Mordor to decide the fate of Middle Earth. The game involves the quest of the fellowship and the military situation simultaneously. As the game was not properly licensed, it was quickly pulled from distribution and is, as a result, quite rare. (Description from the Diplomacy Boardgame Compendium and Gallery) This...
User summary: War of the Rings is a Diplomacy variant written by Jeff Key and published in Chimaera (Issue 13 - Mar 1976). The basic game follows the 1971 rules, but with numerous exceptions. The rules were accompanied by a custom color map. The game supports six players and the named nations are Mordor, Rohan, Gondor, The Men of the North, The Elves, and...
From the website: The goal of War on Terror, the boardgame is to liberate the world, ridding it of fear and terrorism forever. Naturally, only the biggest and strongest Empires are up to this task and so a certain amount of dominance needs to be proved. Alternatively, you can play as the terrorists, fighting for a world without empires. Everyone starts the...
War & Write is a light, strategic, "pen & paper", World War II wargame, simulating not only the European and Pacific theaters but also an alternate-history North and South American theater! 2 to 5 players lead Allied and Axis factions on 6 map configurations including an epic world map, where players play all the theaters at once! Each of the 6 rounds...
War & Write is a series of strategic level writing game. The third volume is "America", which simulates the hypothetical America theater during World War Two. One player leads the Allies and the other leads the Axis. There are six rounds in the game. Players write down his/her commands secretly and reveal at the same time. There are three commands...
War & Write is a series of strategic level writing game. The first volume is "Europe", which simulates the Europe theater during World War Two. One player leads the Allies and the other leads the Axis. There are six rounds in the game. Players write down his/her commands secretly and reveal at the same time. There are three commands, diplomacy...
War & Write is a series of strategic level paper and writing game. The second volume is "Pacific", which simulates the Pacific theater during World War Two. One player leads the Allies and the other leads the Axis. There are six rounds in the game. Players write down his/her commands secretly and reveal at the same time. There are three commands...