A social role playing game where cats can be cute... and deceptive! The goal is for the good cats to find and cut all the Vicious cats from the game before the Vicious cats cut enough good cats from the game. But be careful, it is in everyone's interest to claim to be a Good cat. Each game the Talkshow Host leads the game and can set up the game with an...
Victory by Any Means: Campaign Guide The first product in our development cycle is the currently-in-playtest Campaign Game. What is a campaign? Simply put, it’s a chance to play an entire race (not just a ship or fleet) and conduct an entire war one step at a time. You’ll colonize planets, manage resources, build ships, capture territory, and negotiate...
Expand your Victory by Any Means (VBAM) campaign with this book of advanced rules and options for use with the VBAM Campaign System! This companion includes rules for high-detail star system generation, non-player entities and diplomacy, ground combat, exploration, and much more. Perhaps more importantly, the CAMPAIGN MODERATOR’S COMPANION includes all of...
Two warring juggernauts, the Boltian Star League and the Kuissian Empire, have finally reached a peace accord after their first wearisome conflict. Unfortunately, the appearance of the Terran Union in a critical system destroyed this delicate peace in an instant, sparking the Second War which would haunt the participants for years to come. These are The...
The Menagerie features a set of full custom race design rules for the Victory By Any Means Campaign System. Now players can design their own custom empires with special physical and social traits and government types, making the campaign experience even more interesting! Also included in THE MENAGERIE are over a dozen pre-defined custom races, unit lists...
With a Purpose is the next supplement book for the modular Victory By Any Means campaign system with a focus on objectives and goals. Campaigns have a tendency to focus on goals and exclude the story element. This expansion has a more granular scope, focusing on a commodore instead of a supreme commander. Instead of an open ended campaign, players are...
"RUS: Age of the Vikings" is a strongly themed military and economic strategy wargame set in Viking Age Russia, in which up to 5 players compete to become Czar of the Rus. It deliberately sets out to marry the elegant inclusivity of Eurogames with the thematic gameplay of a classic Amerigame. Each turn, players choose 6 of 9 Actions that drive the game....
Description from the publisher: Raid & Conquer is based on the hit TV series, Vikings. This strategic deck building card game is designed to bring out the Viking in any fan and even challenge the most skilled gamers. Experience the life and times of an ambitious Viking in the course of an hour. There are shaky alliances and brutal betrayals. You can battle...
King Ragnar Lothbrok is dead! He is survived by his sons, each with competing claims to the throne. In Vikings: Ascent the enemy in front of you is less of a threat than the friend at your back. On a player's turn they move through the following three phases: 1) Draw: draw up to 8 cards. 2) Recruit: recruit freemen (including: warriors, farmsteaders, and...
You are an Arab merchant in the Middle Ages buying rolls of silk cloth in order to complete traditional projects. Completed project cards provide VIKTORY points, and the player with the most points wins the game! The game takes a maximum of 20 minutes to play and ends after 20 rounds. There are no turns. Everyone plays simultaneously. New rounds are beeped...
Roll dice, move tokens, buy properties (players/stands), collect rent, build up sets for more rent, and aim to bankrupt opponents by landing on their developed spots, but with player tokens representing Villa legends/stars and properties being club areas like Villa Park stands. Key actions involve buying unowned properties or putting them to auction if you...
A board game with a thrilling, mysterious atmosphere, set in an isolated medieval village. Limited communication becomes a tool of manipulation, and survival depends on developing effective methods of information exchange and conscious observation. Every player holds a specific role within the village - but is everyone truly who they claim to be? One or...