A Kanyimajo egy kiváló társasjáték, 2 - 6 játékos részére, az átlagos játékidő rövidebb, csak 40 - 60 perc. A társas elsősorban gyerekeknek készült, akár már 6 éves kortól is játszható. A játékmenet erősen épít a pakli tervezés és a merj és nyerj mechanizmusokra.
“We’re very afraid to enter! The castle of the Colorsnatching Witch is frightening! The evil witch had attempted stealing the rainbow before and leaving the world colorless – and...
“We’re very afraid to enter! The castle of the Colorsnatching Witch is frightening!
The evil witch had attempted stealing the rainbow before and leaving the world colorless – and she hadn’t managed to... until now!
The Kanyitos are trapped inside the castle, and can’t help humankind anymore. Marahuero, the witch’s cat, helped us get in and told us how to save them. Now it’s too late to turn back. We have only three days to rescue them and get away!”
Kanyimajo is a card game in which you’ll be trying to free the Kanyitos and Kanyikats from the claws of the evil Coloursnatching Witch (Bruja Robacolores).
You’ll have to collect kokeshi-doll amulets, jewels and flowers of many colours to break the witch’s spell, and confide with the Amaterasu and Izanami to break free.
Only the boldest may manage to win the game – that is, if they don’t come across the evil witch thrice!
—description from the publisher
In the Kanyito universe, Kanyitos are creatures which control feelings through the use of color.
The evil Coloursnatching Witch, Kuroi Majo, has decided to kidnap them to make the world devoid of color and positive feelings. Marahuero, the witch’s cat, has decided to aid you in rescuing them.
To set a Kanyito free, you’ll need to find amongst the cards an amulet, a flower and a Kanyito of the same color.
Some of the Kanyitos have been transformed into Kanyikats, Kanyito cats, for which you’ll have to find a jewel and a kokeshi-doll instead.
The evil Witch will be chasing you, hidden in the deck. If you come across her three times, she’ll banish you from the castle!