A 人狼 (JinRou) egy kiváló társasjáték, 4 - 30 játékos részére, az átlagos játékidő 30 - 90 perc.
JinRoh, also known as JinRou (人狼), is a Japanese Mafia/Werewolf style game from BANDAI and Carddass. Setup: There will be 2 teams, villagers and werewolves, and a Host. The Host...
JinRoh, also known as JinRou (人狼), is a
Japanese Mafia/Werewolf style game from BANDAI and Carddass.
There will be 2 teams, villagers and werewolves, and a Host.
The Host, who is not on either team, is chosen to lead/moderate/narrate the game.
Below is a table for the cards used depending on the number of players (ignoring the Host). The table is a guideline, and can be altered. However, there must be at least 1 Werewolf.
Table key: W = Werewolf, V = villagers/citizens, P = Prophet, G = Bodyguard, B = Betrayer, N = Necromancer.
5 Players: 1 W, 2 V, 1 P
6 Players: 1 W, 3 V, 1 P
7 Players: 2 W, 2 V, 1 P, 1 G
8 Players: 2 W, 3 V, 1 P, 1 G
9 Players: 2 W, 3 V, 1 P, 1 G, 1 B
10 Players: 2 W, 3 V, 1 P, 1 G, 1 B, 1 N
11+ Players: increase the number of Villagers or Werewolves.
Players keep their cards hidden. The Host and players decide on any potential hand-signs that the Host may use to silently communicate with (like thumbs up for confirmation, etc), then begin the game.
The game alternates between Day and Night phases until the game is over.
The Host calls for everyone to open their eyes and begin the first deliberations. A time limit may be established if desired. The goal is to determine The Werewolf and banish them from town. Players may “reveal” their identities and deliberate who they believe to be The Werewolf. LYING AND KEEPING SECRETS IS OKAY. The Host will call for all players to point at whom they want to banish. The player with the most votes is banished from the city and can no longer participate in discussions or nightly actions.
The Host calls for everyone to close their eyes. The Host calls one role at a time to perform their nightly action. The order proceeds as follows “Bodyguard, open your eyes and point at the person you would like to protect. Okay. Close your eyes.” “Werewolf, open your eyes and point at the person you would like to kill. Okay. Close your eyes.” (If there is more than one Werewolf, they will silently come to an agreement on ONE victim.) “Prophet, open your eyes and point at one person to see their identity. (The Host will gesture to indicate if that person is human or werewolf) Okay. Close your eyes.” “Necromancer, open your eyes. You may see the identity of the person who was last banished. (The Host will gesture to indicate if that person was human or werewolf). Okay. Close your eyes.”
Unless they are protected by The Bodyguard, the Werewolf’s victim is killed and removed from the game.
Winning the Game:
The Human Team wins when all Werewolves are banished from the town. The Werewolf Team wins when the number of remaining Humans is reduced to the number of remaining Werewolves.
Below are the translations with short descriptions of the cards. See the link for the images. The cards may be different between different versions of the game. There may be an English translation in the upper right of the card.
Werewolf (Red card): Every night, the werewolf attacks one player in the town. The wolf must not reveal its identity to the townspeople.
Villager/Citizen (Blue card with man & woman): The Citizen has no special powers, but he/she must apprehend The Werewolf and protect the peace of the town.
Bodyguard (Orange card, man with sword and shield): Every night, The Bodyguard chooses one player to protect. They may not protect the same person two nights in a row.
Necromancer (Purple card, woman in black robe with spirits around her): Every night, The Necromancer learns whether the previously exiled person was a Werewolf or Human.
Prophet (Green card, old man with orb and occult symbology): Every night, The Prophet reads the mind of one person and learns whether they are Werewolf or Human.
Betrayer (Yellow card, shady-looking man): The Betrayer is allied with The Werewolf. To help The Werewolf win, The Betrayer misleads the townspeople and causes confusion.