Ez a játék a Hyperspace kiegészítője.
A Hyperspace: Space Cats egy közepesen összetett kiegészítő a Hyperspace társasjátékhoz, 2 - 6 játékos részére. A társast, a bonyolultsága miatt, csak 14 éves kortól ajánljuk kipróbálni.
Angol:
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. Gameplay components to cross-over your Cthulhu Wars...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs.
Gameplay components to cross-over your Cthulhu Wars Bubastis faction miniatures to play the Space Cats faction in Hyperspace.
Kategória: Kiegészítő
Ez a játék egy kiegészítő. Ez ilyen játékok az eredeti játékhoz, annak élményéhez, mechanizmusához, készletéhez, adnak plusz elemeket.
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
The Cthulhu: the Harbinger sculpt was a 3D sculpt Petersen Games made for its Planet Apocalypse board game. They produced extra copies of the model for backers of a separate Kickstarter campaign. Most are green; 15 backers got to pick any Pantone color except red, and 1 backer got the original red one. Also comes with play cards for its use in Cthulhu...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Automata are efficient, well-balanced, and effective as befits a machine civ. They can draw on tech powers without researching them, and their abilities are evenly divided between early- and late-game advantages. The Technotron is a...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. Over time the Azota enervate and weaken other aliens – gradually, but permanently, removing colonies from play. But the Azota weaken over time as well, making the game into a race. The Azota must “spread the love”, gathering colonies as...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Collectors must gather copies of every different species, every ship type. They must own them all, or as many as possible. As they improve their collection, the Collector threat grows as well. Their Athenaeum is not just a vessel...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Daldath are a terrifying civilization which can desolate the map. They leave hollow spots in their swath, from which they can later harvest precious supplies. The destruction is expensive, however, and other civilizations can often...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Dacians are a terrifying threat. When the Dacians produce, they drain extra resources from their neighbors. Their Vorax tech makes them both fearsome and flexible in battle. At least they prefer to keep your colonies alive, as...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Glazaqtoq start with an extra homeworld, their major advantage. Their sloth and laziness means they don’t benefit from salvaged items, but this also acts as a sort of protection, since they are less likely to be on an interesting...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. Deadly in battle, with an ever-growing economy, the Mendeku have the fascinating weakness that they cannot take any action they have not seen. Early in, this is a consideration even for other players. They think, “I want to attack, but...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The disgusting Nomian pests are a difficult problem to solve. Other civs are forced willynilly to evacuate worlds when they arrive, and their ability to spread their infection even to unit pools is aggravating and enervating. Their hand...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Old Ones grant wisdom and lore to other species. They suffer from their current decadent state, which makes them unable to boost colonies, but they can make up for this by the blessings they spread selectively. The Oracle super-ship...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Salps are cheap and cheerful. They spread like wildfire, and soon thrive throughout the star cluster, but their feeble ships are not difficult to destroy. Their bases and colonies are another matter. Salps are mainly oriented towards...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Starspawn plunge through the sky, gain the secrets of Cthulhu’s wisdom, and must slumber periodically. They can devour enemy ships before the latter get off a shot, and they can instantaneously gather rewards. They are fearsome, but...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. A death-obsessed species, the Thoth’s powerful psychic curses blight and hamper other players, and often lead to violence. Meanwhile they benefit from the glories of oblivion, firm in their knowledge of their complicated afterlife. The...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. A species of gigantic kaiju-like monsters, only a few exist. They dominate entire parsecs of space, as well as the worlds they inhabit. Powerful in resources, they are few in numbers and obsessed with their complex reproductive cycle....
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Valkar are invaders from another dimension. Early, they are comparatively few and easy to push back. But in the later game, with techs prepared, and their defensive advantages manifest, they are a redoubtable foe. The Valkar’s...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Vorck have a strong work ethic and never lack for resources. They love to build alongside other civs and this booms the Vorck economy. Eventually they can turn those extra resources into a terrifying fleet incorporating the dreaded...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The XK-13 are obsessed with war, as befits their ancestry as war machines. The more they fight, the more they benefit from fighting. They have only one real resource boost, their Heat Death tech, which is best to take opportunistically...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Yaddith start with the best homeworld of all. Unfortunately, they are due to lose it, so must maximize its use early on. At game end, they earn VPs from enemy starbases, don’t need to conquer these – this knowledge can mean opponents...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. This species is the hardest of all civs to play. Not because they are inherently complex, but because of the mindswap which adopts abilities, weaknesses, and technology of another species. They start as “vanilla” Yithians, then might...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Zepzeg are a twisted and engaging civ. Other players generally love the Zepzeg’s presence, benefiting from their presence, which of course is a potential problem. But the Zepzeg can turn the tables – stealing resources and forbidding...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. Every rival hates the Zevolt ability to strip away useful techs, which not only boosts the Zevolt but weakens their victims. You cannot even wreak vengeance with your secrets, adding insult to injury. Their super-unit, the Dragonship, is...
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The humans uniquely don’t have a homeworld, though they do have a small population on an asteroid. Their ability to store and keep secrets for later use, makes them challenging for beginning players, but a veteran can use this ability to...
Az alábbi játékok a hasonlítanak leginkább a(z) Hyperspace: Space Cats társasjátékhoz