A HFS: Jesus the Christ egy remek társasjáték, 1 - 6 játékos részére, az átlagos játékidő rövidebb, csak 30 - 60 perc. A társast, 12 éves kortól ajánljuk kipróbálni.
Angol:
In the bustling streets of ancient Jerusalem, two groups of devoted followers strive to guide Jesus as He spreads His teachings and healing miracles. Each group seeks to inspire...
In the bustling streets of ancient Jerusalem, two groups of devoted followers strive to guide Jesus as He spreads His teachings and healing miracles. Each group seeks to inspire new communities of faith, carefully leading Him through unvisited regions to bring hope and light. Returning to places He has already preached is seen as lost time and dampens the group’s spirit. The group that connects the most thriving communities first will achieve lasting glory, carrying Jesus’s message across the land.
Jesus is a strategic board game set in ancient Jerusalem, where 1-6 players guide the Jesus figure across a modular map to connect unvisited regions with team-colored markers, forming networks of faith. In competitive mode (2-6 players), black and white teams secretly plan moves via direction cards or a compass, navigating wind-prohibited directions, rocks, and morale penalties for failures like revisiting areas. Expansions include 12 disciple abilities, weather cards for special effects, and dummy/NPC rules for odd player counts. Cooperative mode pits humans against NPCs in story (15 sequential missions) or mission (5 random) campaigns. Victory comes from linking 4+ adjacent regions for points, with morale management key.
Standard Competitive Game
In this 2-6 player mode, split into black/white teams (alternating seats), assemble the Jerusalem board, place Jesus centrally, set morale (12-16), and position rocks per setup. Rounds cycle through: Wind Phase (prohibit one of 8 directions), Planning Phase (secretly select N/S/E/W/NW/NE/SW/SE moves, 1-2 steps via cards/compass), Action Phase (reveal clockwise; successes claim unvisited regions with markers, failures deduct morale for wind/edge/rock/revisits). Pass compass/wind token clockwise. Score 1 VP per 4+ orthogonally linked regions; first to 2 VP or foe's morale to 0 wins. Add disciples (unique abilities), weather (special rules), or dummy/NPC for balance. No private team talk.
Cooperative Game
For 1-3 humans (white) vs. black NPCs, add 1-3 NPCs to simulate full teams. No wind phase. Humans plan secretly (no comms); NPCs draw action cards (speed/level-based), redrawing on morale loss up to level. Resolve moves per standard rules. Story Mode: Clear 15 sequential missions (set morale/weather per card), win by required VP or foe morale 0; fail/repeat on loss. Mission Mode: 5 random missions (level=mission #, escalating weather/NPC strength, human morale 6/NPC 12); win all for victory, fail any restarts from #1. Disciples chosen per mission; aim for 3 VP.
Kategória:
Stratégia, Blöff, Vallás
Mechanizmus:
Szövetségek, Kooperatív, Solitaire
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