Ez a játék a HeroQuest kiegészítője.
A HeroQuest: Wizards of Morcar egy könnyen tanulható kiegészítő a HeroQuest társasjátékhoz, 2 - 5 játékos részére, az átlagos játékidő hosszabb, akár 2 óra is lehet. A társast, a könnyebb tanulhatósága ellenére, csak 10 éves kortól ajánljuk kipróbálni. Kooperatív jellegű, a játékmenet erősen épít a váltakozó képességek és a szerepjátszás mechanizmusokra.
Kategória:
Fantasy, Felfedező, Kiegészítő, Harc
Mechanizmus:
Váltakozó képességek, Kooperatív, Szerepjátszás
Ez a játék egy kiegészítő. Ez ilyen játékok az eredeti játékhoz, annak élményéhez, mechanizmusához, készletéhez, adnak plusz elemeket.
Ebben a játékban az együttműködés a cél. Nem egymást, hanem magát a játékot kell legyőznötök!
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
Az élőhalottak már várnak rátok! Merészkedj még mélyebbre a HeroQuest fantasy dungeon crawler társasjáték gazdag világában ezzel az izgalmas kiegészítővel. A Return of the Witch Lord kiegészítőben a játékosoknak össze kell dolgozniuk, hogy elpusztítsák a Witch Lordot, aki élőhalottak seregével rejtőzködik a nagyvilágban. A játékosok belecsöppennek ebbe a...
HeroQuest: Return of the Witch Lord társasjáték Kiegészítő 13990 Ft-tól! - 1 üzlet árulja ezt a játékot!
A kaland folytatódik! Merészkedj még mélyebbre a HeroQuest fantasy dungeon crawler társasjáték gazdag világában ezzel az izgalmas kiegészítővel. A játékosok együtt kelnek útra egy ősi rejtvény megoldása kapcsán, és hogy diadalmasan megmentsék a királyt, aki Kellar várának tiltott zugaiban rekedt. Merüljetek el ebben a fantáziában a 17 részletes...
The third expansion for the American version of HeroQuest. Adds new monsters, mercenaries, artifacts, spells, traps, rooms, and a 10-quest adventure set in the Arctic. From the Back of the Box: The Frozen Horror Awaits! Welcome, mighty Barbarian, to the land of your youth! The tribal elders have summoned you to protect the Northland from great danger. The...
The fourth expansion for HeroQuest (USA). Adds new monsters, artifacts, spells, traps, rooms, and a new 10-quest adventure to save the Elven princess: "The Mage of the Mirror". From the Back of the Box: The Mage of the Mirror™ Adventure Enter the forbidden mirror maze...if you dare! Greetings, bravest of all Elves! The Queen of the Elven Kingdom anxiously...
Morcar sat motionless on his throne of pure jet, deep in thought. His eyes scanned the image of the Emperor’s lands which he had conjured before him. He had been so close to victory, so nearly had he trapped and destroyed the Emperor and his forces in the ancient fortress at Karak Varn. But he had been foiled at the last minute by the Emperor’s accursed...
A Glimpse of Chaos… As the rain lashed down and thunder rumbled across the sky, a brief flash of lightning illuminated a bedraggled group of travellers. Their slow climb up the rocky slopes to the foreboding tower at the summit seemed to last an eternity. At last the figures escaped the storm and entered a dark hallway. As they peered into the shadows...
Designer's Note: This is not a professionally published game; it is a series of homemade expansions for Hero quest. I have been selling the games for 2 1/2 years, and have sold well over 600 expansions. So I believe there is justification for presenting them in this forum.) Dungeons of Peril is the collective name for my first four expansions for Hero...
This is a Solo Quest for a Wizard. Description in the book: This is a HeroQuest adventure for which you will require the HeroQuest board game. You will need a GamesMaster and one player. Rules are the same as for any HeroQuest game, but the adventure has one difference: it is only for a Wizard. Additional note: This Solo Adventure was published in the...
A Solitaire Quest for a Barbarian. Description from the book: This is a HeroQuest adventure for which you will require the HeroQuest board game. You will need a Gamesmaster and just one player. Rules are the same as for any HeroQuest game, but the adventure has one difference: it is only for a Barbarian. Additional note: This Solo Adventure was published...
The Game of Hero Quest lives on in these new adventure series of games. Each adventure is a single story that are 14 quests long. The Heroes start out with their beginning status and build up their strength as they fight their way through each castle. In the end they must have a fight with Zargon to survive. Will they succeed? These games' pdf files are...
In this second exciting adverture, you and your friends as new Heroes stumble upon a mystery when you rescue a little girl and unite her with her family. Zargon's monsters are kidnapping people. In a brazen attack upon a small town the Monsters have taken Baron Redhand back across their borders. His wife asks for your help and you travel after the Orc...
In this third adventure we set out to create for the Wizard some more spells that He could use. The challenge was to make Him more of a valuable member to the team, without making Him too powerful and becoming God like. In this adventure the Wizard asks His friends to join Him on a quest to recover ancient spells that have become lost. Once found, these...
In this adventure we created cards for the Mountain Orcs and the Iron Skeletons. These new Monsters were so much fun to have in the other adventures that we decided to expand the monster's world. At the time we didn't want to add new monster figures, we wanted to create new monsters that could still use the same figures. so we created the Hobgoblin, the...
In these next set of four adventures we continue the stories that were created in the expansions series by Milton Bradley. In this adventure the Heroes meet up with Captain Kenaron and help him fight his way to the general of Zargon's armies. If they can kill him then they may buy the Dwarf armies enough time to regroup and defend their bridge. Can you do...
In this second set of adventures, we continue the stories that were created in the expansions series created by Milton Bradley. In this adventure Mentor discovers that Queen Kessandria and Skulmar are planing to resurrect the Witch Lord. Can you get there in time to stop them? This adventure has new spells for both sides and monster cards were created for...
This adventure has a very simple story line. So to make it more interesting we started the Heroes from beginning stats and built them up as the story moved along. The Oger and Giant Wolf really added a lot of excitment to the game so they were used a lot. We hope that you will have as much fun with this adventure as we did creating it. The pages for this...
This Adventure takes place right after the end of The Frozen Horror, so we let the Heroes keep all that they had collected from the expansion games. My Heroes really liked having the extra mercenaries, so we made them a permanent part of the team. This changed things. As Zargon I used more monsters with stronger powers, The Yeti and War Bear are great...
The biggest challange to making these games has always been, How to keep it fresh and new. After making the 8th game in the adventure series, My Heroes wanted very much to keep the mercanaries. The quests got to big for the original board. So we created a bigger board. My first Son wanted more fighting, my second Son wanted more treasure, and I wanted more...
This is an expansion included The Mythic Tier for the 2021 Hasbro crowd-sourced version. It includes 2 more exclusive figures, and all available unlocks. Mentor & Wizard Hero Card Witch Lord Warlock Hero by Shauna Nakasone 6 Extra Combat Dice 2 Extra Skeletons 2 Extra Goblins Prophecy of Telor Quest Book by Stephen Baker 2 Extra Zombies Druid Hero by Nikki...
Prepare for battle! The Commander of the Guardian Knights has been summoned by Mentor to join the heroes in the fight against Zargon’s evil forces. As the head of an elite cadre of noble knights, the Commander’s first responsibility is to protect their fellow heroes from the dangers that lurk behind dungeon doors and can always be found in the thick of...
This small print expansion pack includes 12 Quests that were originally released on he Ye Olde Inn's companion Facebook group. It continues where Wizards of Morcar left off. It is assumed that players will have completed and be familiar with Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde and W