Ez a játék a Guild Ball kiegészítője.
A Guild Ball: Heralds of the Winter's Moon egy összetett kiegészítő a Guild Ball társasjátékhoz, 2 játékos részére, az átlagos játékidő hosszabb, akár 1 - 2 óra is lehet. A társast, a bonyolultsága miatt, csak 14 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít az akció pontok, a kockadobás és a váltakozó fázisok mechanizmusokra.
Kategória:
Középkori, Sport, Kiegészítő, Miniatűrök
Mechanizmus:
Akció pontok, Kockadobás, Váltakozó fázisok
Ez a játék egy kiegészítő. Ez ilyen játékok az eredeti játékhoz, annak élményéhez, mechanizmusához, készletéhez, adnak plusz elemeket.
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
A társasjáték mechanizmusának központi eleme, de legalábbis fontos része, a kockákkal való dobás/gurítás
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
Description from the publisher: Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch. They are quick on their feet and capable with the ball, but not as resilient in combat as...
Description from the publisher: Brewers are tanky. Plain and simple, they are incredible at soaking damage up. But their play style is more than just being hit. They excel in late game as they generally have superior numbers left at this point, but their mid-game is also strong due to their knockdowns and board control. Not the most synergistic in terms of...
Description from the publisher: Butchers’ play style has been designed to be quite straightforward. They are masters of the mid to late game. They excel at damage output and generate a lot of momentum through combat and damage effects. They provide each other with a good assortment of buffs and debuffs in order to allow combo play. Butchers mainly focus on...
Description from the publisher: The Engineers play style is one of accuracy and controlling space. They utilise all manner of gadgets, devices and traps to influence the flow and direction of the game. From a distance, the Engineers players move as one giant machine, perfectly in sync with each other... Resilient in combat, accurate with the ball, the...
Description from the publisher: Fisherman play style is all about movement and raw goal-scoring potential. They are dominant in the early game and can easily draw one or two goals ahead very quickly. However, mid to late game they need to be wary, especially if they lose a player or two. They excel at movement and kicking the ball - they are practically...
Description from the publisher: Masons’ play style is all about balance and subtle flexibility. They have strong but not outstanding offensive and defensive options available to them. With a good mix of buffs and debuffs forming the foundation of their combo play, they need each other to excel. They are equipped to play well during all phases of the game...
Description from the publisher: Morticians’ play style is about planning and execution. They control play with a huge amount of influence at their disposal, along with the ability to steal more from their opponent. Their play feels very much like setting traps, triggering the snare and then punishing their opponent. Mid-game is where they really shine -...
Description from the publisher: The Union play style is one of role specialism and individual play. They have an array of strong options across attack. Their defensive game isn’t as strong due to their focus on assassin or surgical removal style play. You need a game plan; set them up to deliver it and you will win. Think of these like a team of precision...
Description from the publisher: The Hunters are patient. They silently watch and wait until the perfect time to pounce. When they strike, it is with swift decisiveness and devastating results, before slipping back into the shadows. Extraordinarily mobile and with dangerous ranged threat on both life and goal, the Hunters excel at controlling the flow of...
Description from the publisher: “You wish for some wisdom on the Alchemists? Stay clear of the green smoke and get ready to run when the flasks start to fly.” — Obulus, Mortician’s Guild Roiling inside Midas is an unquenchable desire for power. Driven to madness by his acrid ambitions, he’s quick to exploit chaos of flames and smokes on the pitch. At all...
Description from the publisher: “You’re just meat to them. Weak, tender, soft meat. And they’re the Butchers.” — Greyscales, Fishermen’s Guild Tougher than gristle, Ox sees Guild Ball as nothing but brutal blood sport. More merciless maniac than athlete, the master butcher has transformed the pitch into a kitchen nightmare—cleavers, knives, hooks, you name...
Description from the publisher: “They have the most devastating potential of all teams at their fingertips.” — Midas, Alchemist’s Guild Former dog of war. Ambitious tinkerer. Volatile genius. Ballista’s brilliance is as intimidating as his past. No longer squandering his talents on the waste of war, his newest gadgets and gizmos seek to quash the natural...
Description from the publisher: “Ain’t no other team that can catch ‘em. Until someone seriously gets their game on, the Fishermen’s Guild will keep on winning.” – Flint, Mason’s Guild As a cunning predator, Shark is the kind of captain crowds love to watch and players hate to face because he’s aggressively fast. And he’s not shy about showing off....
Description from the publisher: “The Hunter’s Guild is dangerous. Each has lived a life of tracking, pursuing, and killing beasts far more feral and dangerous than you have ever seen. They bring a different set o’ skills to the game.” – Greyscales, Fisherman’s Guild A bestial captain with untamed power, Theron strikes with the frenzy of a cornered beast....
Description from the publisher: “When you play them, you have to surrender control. You can’t simply do what you want. You’ve got to force them to let you do it. Sounds easy? It’s not.” - Greyscales, Fishermen’s Guild Obulus' veins course with dark power. Feared as much he is hated, he's as foul as a living cadaver. Enslaving minds to obey his undying...
“Who are the Union? A mismatched bunch o’ mercenaries, scum and criminals for the most part. You wouldn’t want to meet any of them in a dark alley late at night.” - Flint, Mason’s Guild Despised by the righteous, Blackheart’s sole motivation is wealth. A trait befitting a former marauder of the sea. With a body count as far-reaching as the depths of his...
“Farming is a senseless pursuit. You sow what you may reap, then you reap what you may sow. Senseless.” — Obulus, Mortician’s Guild Honest as a day’s work, Grange is no country bumpkin. Filled with unflinching resolve and unbreakable constitution, he’s just a little rough around the edges. When trouble crops up, he’ll plant himself to face it head-on....
Description from the publisher: “This woman isn’t like Midas, or what we have known before. She is a true scientific breakthrough, not some loon trying to prove the impossible” — Calculus, Alchemist’s Guild Master of alchemical destruction, Smoke controls the field by drifting her teammates corrosive and fiery blasts around to trap the opposition....
Description from the publisher: “I remember once we celebrated to see the Master Butcher dethroned, and absent from the pitch. How wrong we were. What came next is even worse.” — Obulus, Mortician’s Guild Inheritor of the Master Butcher’s throne, Fillet is one of the deadliest individuals throughout the Empire. A peerless duellist, she delights in playing...
“I’ve heard all the rumours lad. Corsair’s a drunk – he’s not match fit! Appearances can be deceiving young blood – under his leadership we’re rebuilding, being shaped into his team again - ready for anything.” — Greyscales, Fisherman’s Guild Once the ambitious and charismatic skipper of his crew, Corsair was brought low by a brutal attack orchestrated by...
Description from the publisher: “Fear the Spirit Weaver more than anyone – for how can you fail to be intimidated by one who can direct the spirits of the dead to do her bidding?” — Honour, Mason’s Guild Aloof and cold, Scalpel is a practitioner of the forbidden black magic of Spirit Weaving. She carefully watches the opposition before deadly knives slash...
Light on their feet and menacing as the cold, this pack of hunters brings the sharp sting of winter to the sport. Their fearsome captain, Skatha, commands the pitch with slick footwork and a passing game as unrelenting as winter's howling winds. Opponents had best be wary with the ball against her pack. One misstep and their watchful protector Snow will...
Guild Ball isn’t just a sport, but a political arena in which the guilds fight for influence. Players are often given special instructions before a game, their actions preventing the seizing of power and settling old grudges. The Guild Ball Plot Cards provide a representation of this intrigue in the game, an unexpected card foiling even the best laid...
“Hearth is the heart of her Guild, proud, resilient, and with one of the sharpest minds you’ll ever see. Save yourself the worry and don’t cross her, not in this lifetime or the next.” — Tapper, Brewer’s Guild Hearth is a Master Blacksmith who brings her unparalleled expertise to the pitch, and dominates through sheer force of will. If her teammates don’t...
“Thresher? A true legend walks amongst us these days, lit gold in the light of the setting sun. Whether they’re with him or against him, all anyone can do is watch on and admire him.” — Theron, Hunter’s Guild A proud man from an age when tradition and respect held sway over greed and pride, Thresher is an experienced veteran who chose loyalty to his...
Vermin, that’s all they are, more akin to their quarry than to men like you or me. Led by fear and guile, the Ratcatcher’s are vicious thugs trying to force others to dance to their tune. — Mallet, Mason’s Guild From the depths of the miserable forgotten undercities, the Ratcatcher’s swarm to the pitch eager to bring rot and ruin to any who get in their...
The Falconers are a damn mystery to everyone, between the rumours surrounding their origins and their enigmatic ties to the Hunters. One things for sure, though - the Falconer’s Guild represent an unwelcome wildcard for the Guilds; their sudden appearance an omen the feral Hunters are on the rise once more... - Lucky, Free Agent The Falconer’s Guild...
Hammer is legendary in everything he does. While others may falter, he only gets better – stronger, faster. He is an inspiration, like an ancient titan of legend. — Harmony, Mason’s Guild Hammer is the anchor at the center of the Mason’s Guild. One of the strongest players in the game today – and, he’s stamping his name into the world of Guild Ball at any...
“Aye, I was there that dark day, when Rage drew his line in the dirt. And one by one, they followed him, as the mean, gore covered bastard stared at them and offered them each a bloody coin. That’s when it all changed. When Rage became the Usurper.” — Shank, Butcher’s Guild This set includes: a ball, 6 player cards, bases, and 6 players: Veteran Rage...
The King’s Pud? Lass, if you’re not familiar with that cup, then there’s no hope for you. That battered piece of tin is older than any soul living, and most of the buildings and statues across the land besides. The name of the original king who commissioned it has long since passed from memory, just the same as his kingdom. Pah, the only thing that kept it...
“Aye, exotic and worldly they may be, but can they play Guild Ball as well as they can charm a crowd? Of that we’ll have to wait and see, like. But here’s a word of free advice, and the one thing you should never underestimate about them: they’re damn fast, even more slippery than the Fishermen, if you can believe that!” - Lucky, Free Agent Possessed by...
“Folks will flock to the stands to see these guys play …” - Lucky, Free Agent Guiding her team through the dangers of the Guild Ball pitch, Herder isn’t sheepish about ramming in a crowd-pleasing goal. Her Shepherds work together to win, bolstered by a farmyard of animals and a football legend for a teammate. Woe betide any foe who injures one of their...
A Serfőzők és az Kőmívesek összecsapásának sporteseménye izgalomba hozott mindenkit a városban és el is jöttek, hogy részesei lehessenek a Guild Ball eseménynek. Mindkét csapatban 6 egyedi, önálló stílussal rendelkező játékos van, kiknek az erősségeit mindenképp ki kell használni, ha győzni szeretnénk. Kezdődjenek a játékok!
Az alábbi játékok a hasonlítanak leginkább a(z) Guild Ball: Heralds of the Winter's Moon társasjátékhoz