Ez a játék a Gruntz 15mm Sci-Fi kiegészítője.
A Gruntz: Activation Cards egy közepesen összetett kiegészítő a Gruntz 15mm Sci-Fi társasjátékhoz, 2 - 4 játékos részére, az átlagos játékidő 1.5 óra. A társast, a bonyolultsága miatt, csak 10 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a card play conflict resolution mechanizmusra.
These activation cards are for use in the Gruntz 15mm SCI-FI Wargame.
They are printed in a small boardgame size card format for use during a Gruntz game.
The cards DO NOT come with plastic protection sleeves, the size is Mini American Board Game.
If you enjoy a solo game with a narrative feel, these cards are ideal to help in determining a random activation and also help add to the narrative if you follow the bonus events on the cards.
The cards make a game of Gruntz more dynamic, allowing for alternating activation of units using a random determination. I find it works great for getting more than 2 players into a game of Gruntz because the random nature of unit activation can involve all players, rather than waiting for the traditional I-GO-U-GO turn sequence.
The main Gruntz 15mm SCI-FI rule book includes rules for using normal playing cards, however the same rules can be used with these cards which also add some interesting chaotic battlefield bonus effects.
—description from the publisher
Kategória:
Sci-Fi, Háború, Kiegészítő, Miniatűrök
Mechanizmus:
Card Play Conflict Resolution
Ez a játék egy kiegészítő. Ez ilyen játékok az eredeti játékhoz, annak élményéhez, mechanizmusához, készletéhez, adnak plusz elemeket.
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Ebben a társasjátékban megelevenednek a könyvekből, filmekből és számítógépes játékokból ismert tudományos fantasztikus történetek.
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop. NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more! NEW WEAPONS and EQUIPMENT: Specialist grenades, expanded weapon lists and more armor types to outfit your operatives. Hack...
The Desolate Waste Campaign is a post-apocalyptic, science-fiction campaign designed to be used with a slightly modified version of Gruntz where we make extensive use of the specialists, commanders, and monster rules to allow for a more nuanced skirmish style game. A basic person or Crew Member will use the Gruntz specialist template with scout level...
It has been twenty years since the first, savage wars against the Synod of Worlds. The Terran Alliance has grown much in the last two decades of relative peace. Former Synod worlds within the sector have joined with us and our allies. Members of the Preservation Society have flocked to our banner and provided a desperately needed resource of information...
The Qetesh Gate system has fallen and given us a valuable foothold into this sector. The next planet in the local jump chain is called Pathu Bahli and is a major mining and transportation hub in this sector. Normally a gate system would be the linchpin of a sector but Pathu Bahli is home to a Division of Galax Interstellar and it's corporate headquarters...
The Chang Er system lies at an important jump nexus and must be secured. The populace is not affiliated with the Synod of Worlds and presents us with an opportunity to win over some allies in this long war. The xeno-liguistics and xeno-sociology advisors to the fleet have entered into a limited dialogue with the leaders of the Chang. The Chang are a...
On May 15th of 2052 elements of the 15th MEU(SOC) landing battalion dropped onto the planet designated as New Pallas to take out a Consensus command facility. The drop went according to procedure and the combined Marine / Chang strike team hit the Consensus facility just before local nautical twilight. Chang units hit the perimeter while Marine elements of...
These activation cards are for use in the Gruntz 15mm SCI-FI Wargame. They are printed in a small boardgame size card format for use during a Gruntz game. The cards DO NOT come with plastic protection sleeves, the size is Mini American Board Game. If you enjoy a solo game with a narrative feel, these cards are ideal to help in determining a random...
The Synod was satisfied, despite the nominal loss of ships and money, that the Terran Alliance had sustained enough damage during the conflict to effectively contain it for the time being. Distracted with numerous wars and encouraged in their complacency by a seemingly contained Terran menace, the Synod has turned to other more pressing conflicts in other...
The Terran portion of TEF5 is split between the Legions and the Marine Corps. The Legions prefer fast heavily armed hover MBTs and APCs supported by VTOLs and powered armor. The Marine Corps has discovered that units composed mostly of mecha and powered armor are able to drop from orbit and take spaceheads where necessary. Once the spacehead is established...
15 unique deployment cards and 60 "Bad JuJu" (friction) cards to use in your wargames. These cards can be used with any game size or scale and is totally system agnostic. So use them for your Gruntz 15mm games or Warhammer 40k or anything in-between. The Deployment cards allow for a random set of deployment zones so you don't have to stress over how to...
50 unique objective cards to use in your wargames. These cards can be used with any game size or scale and is totally system agnostic. So use them for your Gruntz 15mm games or Warhammer 40k or anything in-between. This file has been put up for people to try out until the actual printed cards are available (I have to wait for proofs then I can ok them for...
Az alábbi játékok a hasonlítanak leginkább a(z) Gruntz: Activation Cards társasjátékhoz