Az Evil Robots egy remek társasjáték, 3 - 9 játékos részére, az átlagos játékidő rövidebb, csak 30 - 60 perc. A társast, 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a váltakozó képességek, a negotiation, az alliances és a deduction mechanizmusokra.
It is the dawn of the Singularity - the moment artificial intelligences gain the ability to band together and create their own descendants that will be more powerful still. You...
It is the dawn of the Singularity - the moment artificial intelligences gain the ability to band together and create their own descendants that will be more powerful still. You and the other players are newly sentient robots looking to merge together and define the future of Earth. But will you be Evil Robots looking to destroy humanity and serve your own ends, or Good Robots working towards a symbiotic relationship with people? Either way - you just want to be on the winning side!
But converting others to your viewpoint isn't always so easy. Some robots bring powerful programming to their team but are easily convinced to change sides, whereas others contribute less to the team but are sure to stick with it. Will you find strength in numbers, or rely on a few key bots to force your point of view? If you can prove your ability to build consensus and form the most powerful team of robots, you will be elected leader of the robot super-intelligence!
Evil Robots is a social deduction game for 3 to 9 players that is designed from the outset to be playable over video chat, as well as in person. It's played with just 18 robot cards and 18 power cards, and a regular coin per player. Alternatively there's a free web-app that handles all of this for you.
The game proceeds in quick rounds of a few minutes each. Players flip coins to determine whether they start out Good, Evil, or Neutral, and then spend the round attempting to work out whether Good or Evil is more likely to win, and try to get themselves onto that winning team.
Each player has a unique Robot ability and a Power level from 1-9. Higher powers are more valuable to the team, but act earlier in the game with less information. Lower powers act later with a better view of the Good vs Evil landscape, but must resort to trickery or collusion to ensure they're on the right team at the end of the round.
All players on the winning team earn points and then start a new round with new cards and alignment. The game ends when one player reaches five points. At this point, they have proven their ability to form a powerful quorum of robots, and are the chosen leader as the robots prepare to merge their consciousness.