Az Escape Math egy remek társasjáték, 2 - 6 játékos részére, az átlagos játékidő rövid, csak 20 perc. A társas elsősorban gyerekeknek készült, akár már 8 éves kortól is játszható. A játékmenet erősen épít a slide/push mechanizmusra.
Escape Math is an observation game based on calculations and "quick thinking': Set up: Shuffle the white number cards and arrange them to forma 5 x 5 square. Shuffle the target...
Escape Math is an observation game based on calculations and "quick thinking':
Set up: Shuffle the white number cards and arrange them to forma 5 x 5 square. Shuffle the target cards and arrange them in piles next to the card square. The card in the center of the square marks the starting point. The aim of the game is to get out of the number square-maze.
At the beginning of a round, a target card is drawn and shown to all players. At this point, each player looks for a "mathematical path" on the grid starting from the card in the center and leading towards the edge of the square. Additions and subtractions of the numbers shown on the cards must result in the number shown on the target card.
By mathematical path we mean the passage from one card to an adjacent one by making a mathematical operation of addition or subtraction on each passage. The target cards, green or red, determine two game modes: if a green target card is drawn, the mathematical path must include at least one subtraction; if a red target card is drawn, the mathematical path must include at least two subtractions. As soon as a player finds a valid path they say "DONE!" and show everyone the path found by pointing at it with his/her finger.
If the math path is correct, the player keeps the target card. If the path is incorrect, the player is out for the rest of this round and the other players continue to look for their solutions. The winner is the first to get 5 target cards or a number of target cards previously decided on by all players.
Every five rounds, the cards on the square can be reshuffled. Error card The player who miscalculates is given the error card and sits the rest of the round out. lf, in the meantime, another player says "DONE!" and he/she is wrong too, that player will get the error card and sit the round out while the previous player with the error card can rejoin the game.