DarkQuest: The Card Game
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DarkQuest: The Card Game

társasjáték, 2025
Értékelem!

A DarkQuest: The Card Game egy nagyszerű társasjáték, 1 - 5 játékos részére, az átlagos játékidő rövidebb, csak 30 - 60 perc. A társast, 12 éves kortól ajánljuk kipróbálni.

Angol:
The Necromancer is dead! It seems he’s been dead for some time now. You, the brave villagers, must enter his tomb to clear it of his foul minions, and evil artifacts. You have...

A DarkQuest: The Card Game egy nagyszerű társasjáték, 1 - 5 játékos részére, az átlagos játékidő rövidebb, csak 30 - 60 perc. A társast, 12 éves kortól ajánljuk kipróbálni.

Angol leírás

The Necromancer is dead! It seems he’s been dead for some time now. You, the brave villagers, must enter his tomb to clear it of his foul minions, and evil artifacts. You have only your trusted weapons to protect you, your bravery to guide you, and your fellow villagers to rely on. Clear the Tomb, save the lands from evil, and return heroes!

DarkQuest: The Card Game is a cooperative card game for 1-5 players.

Managing your hand of 3 cards, your group of Villagers must exhaust the Tomb, and clear all Minion cards from the Tomb row, before any of you take 4 wounds or run out of cards in your hands.

Choose a **Weapon Card** to use for the game. Weapon Cards list all the Minion types, and your proficiency at defeating them.

Create the Tomb Deck

The Tomb deck is made by dealing out a set number of Tomb cards.

1 Player = 15 cards
2 Players = 25 cards

3 Players = 35 cards
4 Players = 45 cards

5 Players = 55 cards

Each player is then dealt a hand of 3 cards from the remaining Tomb cards.

On your turn you will:

Play a Card

Choose a card from your hand to play.

Minion cards: are played to the Tomb row, in the center of the play area. If three of the same Minion Icons appear in the Tomb Row, there is a Minion Surge.

Artifacts: are played on a Villager, and cause a wound. Track your wounds by sliding a Wound Tracker card under your weapon card.

Wound cards: are played on a Villager, cause a wound, and count toward a Minion Surge.

Enchantment cards: are played on a Villager, and grant a one time bonus such as healing or rolling an extra die.

Corruption cards: are played on a Villager, and that player must replace the regular white die, with the dark Corruption die.

Skull & Shield cards: Skull and Shield cards are used to buff a die roll with an extra Skull or Shield result.

You can always play Minion, Artifact, Wound, and Enchantment cards as your Play a Card action. If all Villagers are Corrupted, you may discard a Corruption card from your hand. If you have only Skull & Shield cards, or Enchantment cards that do not apply to the game state you must discard one as your Play a Card.

Minion Surge

If 3 of the same Minion Icon appear in the Tomb Row, or as a Wound card in front of a player, there is a Minion Surge. If this occurs all Villagers are Bloodied and must turn their weapon cards over to the **Bloodied** side. Being Bloodied counts toward the 4 wound loss condition. The Bloodied condition cannot be healed during the Action Phase with your die roll, and must be healed with a card. Bloodied does count toward the 4 Wounds loss condition.If a Villager is Bloodied again, mark this with the **Bloodied** side of their Wound card.

Action Phase

Roll the dice to perform 1 Action:

1. Attack a Minion: Choose a Minion Icon to attack from the Tomb Row. Looking at your weapon card determine how many Skulls you must roll to defeat that Minion. Roll the dice and compare the result to your weapon card. If the roll is successful, remove that Minion Card from the Tomb Row.

2. Heal: Look at the Heal icon(s) on your weapon card. Roll the dice and compare the result to your Heal icons. If you match the required icon(s) you may remove a wound, but not a **Bloodied** condition.

3. Search Look at the Search icon(s) on your weapon card. Roll the dice and compare the result to your Search icon(s). If you match the required icon(s) you may reveal on of the Treasure cards.

You may play Skull and Shield cards as successes to boost your roll, after rolling the dice

Treasure Cards

Treasure cards are magical protections against the Minion Surge. Each Treasure pictures one of the Minion icons it will protect against. If a **Minion Surge** occurs, and you have the matching Treasure card, remove the matching Minion cards from the Tomb Row, and remove the Treasure card from play. Wound cards stay in place, they must be healed to be removed.

Winning

If the Tomb Deck is depleted, and all Minion cards have been removed from the Tomb row to the discard pile before all Villagers have run out of cards, the Villagers win!

DarkQuest: The Card Game comes in a small velvet bag to reduce packaging costs. It has a Tag that is part of the deck, and comes unattached to the bag.

-description from designer

Kategória: Kártyajáték, Fantasy
Mechanizmus: Váltakozó képességek, Kooperatív, Pakli tervezés, Kockadobás, Solitaire, Limitált kommunikáció, Változó setup

Kooperatív

Ebben a játékban az együttműködés a cél. Nem egymást, hanem magát a játékot kell legyőznötök!

Rövid

Rövid játékidő! Ha csak gyors játékra vágysz a munka után, akkor ez a neked való!

Fantasy

Mágia, kard, harc, lovagok, papok és minden, ami egy jó fantasy-hez tartozik!

DarkQuest: The Card Game vásárlása, árak és üzletek

Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!

Kommentek

Részletes adatok

Részletek

  • Játékidő:  30 - 60 perc
  • Játékosok:  1 - 5
  • Ajánlott életkor:  12+
  • Tervező:  Christopher Wiley
  • Kiadók:  Ringstrue Games
  • Elérhető nyelvek:  angol

Kiadások

  • English/Chinese edition
    • Kiadás éve: 2025
    • Nyelv: angol
    • Méretek: 6.4 cm x 11.4 cm x 5.1 cm

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