A Crust egy nagyszerű társasjáték, 2 - 4 játékos részére, az átlagos játékidő rövidebb, csak 45 perc. A társas elsősorban gyerekeknek készült, akár már 7 éves kortól is játszható. A játékmenet erősen épít a fogd és vidd mechanizmusra.
You are one of “Crust” – the neighborhood pizzeria delivery drivers. The Pizzeria owner knows that a good pizza delivery is when the pizza arrive to the customer Fast and Hot....
You are one of “Crust” – the neighborhood pizzeria delivery drivers.
The Pizzeria owner knows that a good pizza delivery is when the pizza arrive to the customer Fast and Hot.
That will make the customer happy and a loyal one.
How can the pizzeria owner know the pizza was served fast and hot?
By the tips the delivery Driver gets from the customers.
That’s why at the end of each day the pizzeria owner checks which delivery driver got the most tips and he give him a bonus and the title “Employee of the day”.
Your mission is to earn the most tips at the end of the day and become “employee of the day”.
How to play the game:
The player picks up a delivery card showing the delivery destination.
The player calculates which the fastest route is for him.
The player throws the dice and advances the number steps indicated by the dice.
The player moves by one count the "pizza marker" that indicates the progress of the delivery.
Each "traffic line" on the road and each “road sign" are progress steps included in the play.
Traffic is only allowed in the direction indicated by the arrows on the road signs.
After this, the next player draws a card and repeats the steps.
Arrival at the delivery destination is considered done when a player threw the dice and moved according to the number on the dice to one of the “traffic lines " located across the entrance (address number) of the same house and between the two road signs on its sides.
After a player has arrived to the house and delivered the pizza he will receive a "tip" in money bills, which depends on how fast he has brought the pizza to the customers. The calculation will be based on the number on which the "pizza marker" is located, that counts of the number of turns that the player played until he arrived to the house.
When the player arrives back to the pizzeria, he picks up another delivery card and repeats the action.