A CRISPR egy közepesen összetett társasjáték, 1 - 4 játékos részére, az átlagos játékidő rövidebb, csak 45 - 60 perc. A társast, a bonyolultsága miatt, csak 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít az akció pontok, a kollekció gyűjtés és a programmed movement mechanizmusokra.
Medium-weight, set collection, action allowance plus secret action programming game, where you play as a genetic engineer with the goal of building specific chains of 4 cubes (private objectives) on a shared sequence, and from those sets, create chains of 3 cubes (public objectives) called codons.
All players build onto the same shared chain; therefore, they’re constantly getting in each other’s way, requiring a secret action programming mechanic that lets them modify or rearrange the sequence to their benefit.
Public objectives vary in points according to their difficulty, and players can also combine private objectives onto longer sequences to get more points.
- Your goal is to create sets of 4 nucleotides (cubes in 4 colors) from the shared sequence onto your board, (private objectives). Then, create chains of 3 cubes, called codons, which score points (public objectives).
- Players start with a few private objective cards that show the sequences of 4 colors needed. Later more can be drafted from the deck. Each objective is unique, but many of them partially overlap, which lets players combine them.
- Unlike other set collection games, there’s no luck involved in their construction, since you don’t draw or draft the elements you want to collect. Instead, all colors are always available from the supply to place onto the sequence. However, all players are building their sequences onto the same shared chain, therefore constantly getting in each other’s way.
- A secret action programming mechanic lets players modify or rearrange the sequence as it’s being built. This will help them, or mess with other players. When a chain is scored, it’s removed from the shared chain and no longer available for other players, which can also interfere with their objectives.
- On top of the private objectives, public objectives are sequences of 3 colors (codons), each worth a different amount of points, and are built from subsets of the private objectives claimed. These, as they’re collected, can be inserted onto the player’s private sequence to create better codons.
- When a player claims a defined number of public objectives, depending on player count, the end of the game is triggered.
-description from designer