A Cilchefor egy remek társasjáték, 2 játékos részére, az átlagos játékidő hosszabb, akár 30 - 120 perc is lehet. A társast, 7 éves kortól ajánljuk kipróbálni.
Angol:
IntroductionCilchefor (from Welsh: cylchffordd, meaning "circular path") is a loop-based game for two players: Black and White. It is played on the hexes (cells) of an initially...
IntroductionCilchefor (from Welsh: cylchffordd, meaning "circular path") is a loop-based game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended board size is 7 cells per side, but boards of 5 to 9 are also valid. Each player has access to a sufficient supply of stones of their own color.
Definitions:
A group is a maximal set of connected stones of the same color. A single stone is also a group.
A path of a group is a subset of connected stones within the group with a width of exactly one stone along its entire length.
An end of a path is a stone adjacent to exactly one stone within the path. A path must contain exactly two ends, and the group to which it belongs can contain multiple distinct paths for each pair of ends.
A loop is a path without ends that surrounds only empty cells or enemy stones.
To flip is to replace enemy stones with friendly stones.
A triangle is a formation where three friendly stones are connected so that each is adjacent to the other two.
The length of a path or part of it is the number of stones it contains.
Turns:Black plays first, and then turns alternate. On your turn, if you cannot play, you must pass; otherwise, perform the following actions in order:
Place a stone of your color on an empty cell where you don't form a triangle, unless doing so connects previously non-adjacent friendly stones.
Flip as many enemy stones adjacent to your placed stone as you can, as long as the flipped stone and the end that flipped it do not form a triangle; each flipped stone, upon becoming friendly, allows the subsequent stones to be flipped under the same conditions, until all possible flips are exhausted.
Flipping is valid as long as the placed stone belongs to a path longer than the sequence of flipped enemy stones; in case of a branching, the initial shared stones count for all branches, and each branch is evaluated separately in the length comparison, with the player being able to choose the order in which the valid branches are flipped. If you flip stones from enemy loops, at least one of the loops must remain on the board.
End of the game:The game ends when both players pass consecutively. At the end, each player scores one point for every stone that forms part of friendly loops, plus half a point for the first player to pass their turn. The player with the higher total wins.
To balance the game, before starting, the first player places a black stone on an empty cell, and the second player chooses a side. This balancing method is called the pie rule.
–description from the designer
Kategória:
Stratégia
Mechanizmus:
Hatszög-rács, Connections, Chaining
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