Ez a játék a Battletech Introductory Box Set kiegészítője.
A Classic Battletech: Record Sheets – 3050 Upgrade egy összetett kiegészítő a Battletech Introductory Box Set társasjátékhoz, 2 - 6 játékos részére, az átlagos játékidő hosszabb, akár 2 óra is lehet. A társast, a bonyolultsága miatt, csak 14 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a váltakozó képességek, a hatszög-rács, a szerepjátszás és...
Kategória:
Sci-Fi, Háború, Kiegészítő, Harc, Miniatűrök
Mechanizmus:
Váltakozó képességek, Hatszög-rács, Szerepjátszás, Kockadobás
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It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these...
A new series, the Starterbooks are a perfect way to jump into the further excitement of the Classic BattleTech universe once players have tried their hands at BattleTech. Starterbook: Sword and Dragon provides a short synopsis of the conflicts between the ancient enemies of House Davion and House Kurita, as well as a brief history and personal dossiers on...
How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design? If you've ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because...
Classic BattleTech® Map Set Compilation 1 contains 24 previously published maps for use with: Classic BattleTech and BattleForce® Includes: From Map Set 2: * Mountain Lake * River Valley * Lake Area * BattleTech * CityTech * City Ruins * Desert Hills * Scattered Woods From Map Set 3: * Desert Mountain #1 * Desert Mountain #2 * Desert Sinkhole #1 * Desert...
Classic BattleTech® Map Set Compilation 2 contains 22 previously published maps for use with: CLASSIC BATTLETECH, BATTLEFORCE® and AEROTECH 2® Includes: From Map Set 5: * Large Mountain #1 * Large Mountain #2 * Deep Canyon #1 * Deep Canyon #2 * Open Terrain #1 * Open Terrain #2 * Moonscape #1 * Moonscape #2 From Map Set 6: * City (Downtown) * City...
Unlike the Classic Battle Tech: Starter Books, the Jihad series of scenario books is for players with experience with the Battle Tech system. Each book includes the historical background and fiction that describes the sitiuations described in the book. The series of events presented in these books unfold in a rolling format, allowing readers to immerse...
Technological Renaissance General Aleksandr Kerensky and three-quarters of the Star League Defense Force departed human-occupied space more than two hundred and fifty years ago, only to return in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their superior technology and OmniMechs, they...
The Glimmer of Hope! For nearly four years, the fires of war have threatened to consume all the nations of mankind as the Word of Blake’s furious campaign of terror and deception raged on. Millions have died, mighty armies have fallen, and ancient empires have shattered, with no end in sight. But even as all hope seems lost, heroes old and new rise from...
On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with "White Noise", a stream of gibberish and propaganda that made communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy. Yet along with the secrets revealed...
Centuries-old Secrets Revealed! Chandrasekhar Kurita has spent his life hunting for ancient secrets. Almost as soon as the Word of Blake formed in 3052, "Uncle Chandy" put his vast network of spies and his massive wealth toward digging behind their façade and now, two decades later, Uncle Chandy has discovered more than he ever thought possible. Now he’s...
Rise of the Coalition! Nine years since the death of the Second Star League, the Word of Blake’s holy war against all of humanity rages on. But new heroes, and new alliances have been forged between interstellar nations of the Inner Sphere and the Clans, setting aside centuries of distrust and hatred to unite as never before against the common enemy....
Rulers of the Universe Who is the Director of the Internal Security Force? Planetary ruler of Regulus? Current Marshal of the Armies? Merchant Factor of Clan Diamond Shark? As one of the most powerful interstellar corporations in the Inner Sphere - with satellite plants in every House - such questions are imperative for StarCorps Industries. In the...
Publisher Blurb: A Universe to Conquer The FedCom Civil War: •89 Federated Suns regiments/RCT/Militia units •75 Lyran Alliance regiments/RCT/Militia units •41 mercenary regiments •8 ComStar Divisions •11 Draconis Combine regiments •2 Capellan Confederation regiments . . . . . . all fought across a thousand light years on well over a hundred worlds for five...
Publisher Blurb: In the year 3025, war rages across all of known space. The Successor Lords vie for supremacy over the entire Inner Sphere, each commanding a vast army of troops. At the forefront of these forces are BattleMechs, 12-meter tall humanoid juggernauts bristling with enough firepower to level a city block. Centuries of war have taken their toll...
The Clan's New Secret Weapon Revealed! The Great Houses of the Inner Sphere have created a new Star League to end the Clan threat, launching an all-out attack against the most powerful Clan, Smoke Jaguar. During this campaign, the Inner Sphere was assaulted by a new and deadly creation: the ProtoMech. Swift and deadly, these half-size 'Mechs proved agile...
The Future of Warfare! The year is 3026 and war has ravaged the thousands of worlds of the Inner Sphere for centuries. Successor Lords send clashing armies to conquer their neighbors and re-establish the long-lost Star League. Though the BattleMech is the king of the battlefield, it is supported by a much vaster array of conventional vehicles that fight...
The Changing Face of Battle In 3055, a new breed of Inner Sphere BattleMech started rolling off assembly lines--'Mechs specifically designed to counter the Clan invasion--at the same time that second-line Clan 'Mechs began to appear. Now, twelve years later, those designs have become a staple of the modern battlefield, giving rise to notable MechWarriors...
Military Hardware Update! In the savage FedCom Civil War that rocked the Lyran Alliance and Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction's favor. The Clans and other Houses have also been busy, as internal and external conflicts drive the...
From the back of the book: "Wars past. Wars present. In the 3050's, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blue prints of design firms centuries old and thought lost to antiquity. Now, ten years later, these designs have moved...
Welcome to the Gaming World Check your myomers; calibrate your actuators; fine-tune your gyro; load-out the newest prototype weapons - and never forget to check with your image consultant, all while keeping your stable manager happy. On Solaris VII war is a sport and your career can die quicker than your 'Mech. Whether your stable manager is out to get...
In a universe spanning more than a thousand light years, the mighty House leaders and Clan Khans rule their star empires with absolute power...or at least they'd like to believe so. Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or more such secret organizations wield immense power....
Publisher Blurb: The Cutting Edge! As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs. Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG....
Publisher Blurb: Wings of the Eagle! Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its...
UNSUNG WORKHORSES MechWarriors receive all the glory; aerospace fighter pilots a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machines of the...
Pirate or Merc? Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that captivate common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and...
As the FedCom Civil War swung into high gear and conflict swept through the Inner Sphere, the need for additional war materials was paramount. However, unlike many companies, which produced new, but expensive, BattleMechs, a new upstart company, Vicore Industries, took a different route. By taking centuries old machines and upgrading both their physical as...
In November 3067 the Second Star League disbanded. The Word of Blake - a splinter group of ComStar - had been on the verge of joining in fulfillment of ancient prophecies. Denied their dream, the Blakists sought to preserve the Star League against the follies of the Houses, but its fanaticism manifested this noble goal as the Jihad: a horrific war that has...
Publisher Blurb: You’ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3060 and want to deploy some of those ’Mechs, ProtoMechs and vehicles on your gaming table. Grab your dice and start rolling, because these sheets are for you! Record Sheets: 3060 contains 55...
Publisher Blurb: MORE BATTLEMECHS FOR THE BATTLEFIELD You’ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3075 and want to deploy some of those ’Mechs, battle armor and vehicles on your gaming table. Grab your dice and start rolling, because these sheets are...
Publisher Blurb: In the wake of the Star League’s collapse, Aleksandr Kerensky led the bulk of the SLDF into deep space to escape the inevitable Succession Wars. But war soon came to the "Star League in Exile" anyway, prompting General Kerensky’s son Nicholas to form a new society, based on the principles of honor and strength. Fifteen years later, the...
Publisher Blurb: More Terrain for the Battlefield! You've defeated your opponent across all the terrain that the BattleTech Introductory Box Set has to offer and now you want more worlds to conquer. Grab your dice and start rolling, because this product is for you! HexPack: Lakes and Rivers is a flexible map system aid for the BattleTech game system....
Publisher Blurb: MORE ’MECHS FOR THE BATTLEFIELD... You’ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3085 and want to deploy some of those ’Mechs, vehicles, conventional infantry and Land-Air BattleMechs on your gaming table. Grab your dice and start...
Publisher Blurb: Tearing Down the Walls! For more than ten years, the Word of Blake’s Jihad has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire. Reeling from attacks on all fronts, realms have fought one another while the Word’s masters built a powerful Protectorate around humanity’s home: Terra. But with the rise of a...
Publisher Blurb: In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new "Terran...
Publisher Blurb: More ’Mechs For The Battlefield... You’ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3050 Upgrade and want to deploy some of those ’Mechs and vehicles on your gaming table. Grab your dice and start rolling, because these sheets are for you!...
Publisher Blurb: You've defeated your opponent across all the terrain that the BattleTech Introductory Box Set has to offer and now you want more worlds to conquer. Grab your dice and start rolling, because this product is for you! HexPack: Cities and Roads is a flexible map system aid for the BattleTech game system. Designed for use in conjunction with...
Publisher Blurb: The March of Progress The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities - a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of...
Publisher Blurb: Jihad: Final Reckoning completes the Jihad plot book series begun with Blake Ascending, wrapping up the final years of the war between the Word of Blake and the Inner Sphere, and establishing the birth of the Republic of the Sphere. This book also provides a snapshot of the postwar universe, laying the groundwork for future campaigns. Also...
Publisher Blurb: Enter the Republic The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat...
HexPack: Mountains and Canyons is a flexible map system aid for the BattleTech board game. Designed for use in conjunction with other preprinted mapsheets (such as those from the Introductory Box Set), the system’s flexibility allows for easy modifications to existing mapsheets, increasing the enjoyment of a given scenario as players quickly change the...
Publisher Blurb: You've grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3055 Upgrade and want to deploy some of those 'Mechs, vehicles, and battle armor on your gaming table. Grab your dice and start rolling, because these sheets are for you! Record Sheets: 3055...
From the Publisher's Website: THE GRANDEST ARMY It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing...
Publisher Blurb: You've grasped the tactics involved with the additional units and weapons from Tactical Operations to defeat your opponents. Now you own Technical Readout: Prototypes and want to deploy some of those 'Mechs, vehicles, and battle armor on your gaming table. Grab your dice and start rolling, because these sheets are for you! Record Sheets:...
Assailed for centuries by enemies on every side, House Liao’s Capellan Confederation faced its own oblivion time and again. Now, nearly forty years since the realm teetered on the very brink of collapse, the Confederation has returned, reclaiming the pride and unity lost when the armies of Steiner and Davion rolled across their worlds to shatter them. Led...
A self-contained hardcover, the BattleMech Manual is intended to be a mech-only up-to-date rulebook for tabletop use. It contains the majority of the most-used equipment and rules expansions from Total Warfare, Tactical Operations, Strategic Operations, and Interstellar Operations that are relevant to typical mech-only games. However, the most niche...
BattleMech Manual társasjáték Kiegészítő 17990 Ft-tól! - 1 üzlet árulja ezt a játékot!
Descendants of the Star League Defense Force, they returned to the Inner Sphere in 3050 with violence and honor. Stalled by the combined might of the Inner Sphere, the Clans have been waiting for the chance to strike for Terra once more. But fractures within Nicholas Kerensky’s Great Society have widened. A new enemy threatens to destroy the Clans once and...
The Early Years of the Jihad November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary. When the Star...
The Assault Lance Pack is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides eight dry-erase cards, six of which are intended to directly support Alpha Strike gameplay. From the back cover: “Reinforcements! Thrown into the thick of the firefight, an assault lance MechWarrior has...
Description The Pursuit Lance Pack is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides eight dry-erase cards, six of which are intended to directly support Alpha Strike gameplay. From the back cover: “Reinforcements! Whether headhunting or running down recon forces, a pursuit...
Az alábbi játékok a hasonlítanak leginkább a(z) Classic Battletech: Record Sheets – 3050 Upgrade társasjátékhoz