Az Autofit egy remek társasjáték, 2 - 4 játékos részére.
Angol:
Each player receives two product cards and the free ticket corresponding to their playing color. The remaining product cards stay face down on the table. Each player also...
Each player receives two product cards and the free ticket corresponding to their playing color. The remaining product cards stay face down on the table. Each player also receives a penalty chart explaining the meaning of the red numbered spaces.
Each player places their game piece on the Caramba space of their colored space and may begin moving immediately after rolling the die. A player may roll a second time on a 6, unless this 6 landed them on a red space.
If a player lands on a red numbered space requiring a specific Caramba product, they first check if they possess the necessary product card. If they do, they are in luck, as they may continue their journey without penalty in the next round. At the same time, they must return this card to the remaining cards on the table and draw the bottom one, as each player must always have two product cards in hand. The "table cards" are shuffled after each exchange.
If a player doesn't have the necessary product card, they have two options to potentially obtain it:
Exchange one of their own product cards for the bottom "table card" or
"Buy" the necessary product card from another player using a "free ticket."
A third card acquired through "purchase" is immediately returned to the table cards after use. The "seller," however, must draw a card to replace their missing one.
Free tickets: If a player acquires a free ticket by "selling" a product card, they may use it as a "pass" on any numbered space. After one use, the ticket is removed from circulation for the current game. Naturally, each player may only use their opponents' free tickets as "passes." Their own free ticket is only for purchasing. No player is obligated to sell. If a player refuses, or if the required product card is not in play, the player who landed on a red numbered space must remain there and may exchange another product card after each round until they can advance. Of course, they still have the option of selling a product card to obtain a free ticket.
If the player still fails to obtain the required product card, they may only continue their journey after skipping five turns.
If a player lands on a space already occupied by another player, they must move back 10 spaces.
If a player lands on a red junction space, they must continue in the direction of the red arrow. However, if they roll a higher number, they cross this space in the direction of the black arrow.
The game is won when a player reaches exactly the Caramba point located in their colored space.
—user summary
Kategória:
Utazás
Mechanizmus:
Kereskedés, Forgass és mozgass, Kockadobás, Verseny, Track Movement
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
A társasjáték mechanizmusának központi eleme, de legalábbis fontos része, a kockákkal való dobás/gurítás
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