Az Autocracy egy nagyszerű társasjáték, 2 - 6 játékos részére, az átlagos játékidő rövidebb, csak 25 - 45 perc. A társast, 10 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a kockadobás és a vedd el mechanizmusokra.
Angol:
Extend your influence in all areas of power and beat the competition. But don't let your opponents get in your way… Become the Supreme Leader. Autocracy is a a management and...
Extend your influence in all areas of power and beat the competition. But don't let your opponents get in your way… Become the Supreme Leader.
Autocracy is a a management and strategy game played with 2 12-faced dices and tokens.
The first player to have at least 1 Economy Token, 1 Media Token, 1 Justice Token, 1 Army Token and 1 Politics Token during their turn wins the game.
The player who starts is the last to sit at the table. Each player draws 1 Mentor Token and 1 “Dirty Trick” Token. The Mentor Token indicates the influence tokens with which the players will start the game (in addition to there Low Blow). They are immediately collected. Each player in turn rolls the dice to win and accumulate as much influence as possible.
Winning Influence
Each turn, to calculate your winnings, you add your dice roll to your tokens corresponding to the draw. Divide the total obtained for each area of influence and/or “Dirty Trick” by 2 to obtain your winnings.
Influence Peddling
At the start of each round (before rolling the dices) you can trade with the reserve or with another player. The exchange values are fixed, even between players.
There are 5 types of influence areas: Economy, Media, Justice, Army, Politics. The trading values are the following:
1 Media token = 6 Economy tokens
1 Justice token = 2 Media tokens
1 Army token = 3 Justice tokens
1 Politics token = 2 Army tokens
1 “Dirty Trick” token = 2 Justice tokens
(“Dirty Tricks” tokens can’t be converted back into influence tokens)
“Dirty Trick”s
At the start of each round (before rolling the dices) you can use 1 “Dirty Trick” token against an opponent. The attacking player cannot make exchanges, but can roll the dices once the result of his attack is known. Attacks cannot be made on the first turn.
There are 5 types of “Dirty Tricks”
Nationalisation
Make a player lose: all his Economy Tokens and you hijack half of them OR all his Media Tokens and you hijack half of them.
Revolt
Make a player lose half their Justice Tokens AND Army Tokens. You hijack 1 type of lost token of your choice (Justice OR Army).
Blackmail
Take the Influence Token of your choice from an opponent. Blackmail can be countered by blackmail.
Spying
Take a “Dirty Trick” token from an opponent, without showing it to the other players. Spying can be countered by spying (Spying cancelled).
Corruption
Redirect the effects of a Nationalisation or Revolt to another competitor. The diversion cannot be used against the player attacking you. Corruption can be countered by a Corruption (redirection cancelled). Does not protect against Blackmail.
Defending Yourself
You can counter a “Dirty Trick”. Show your “Dirty Trick” Token which protects you when you are attacked. Only if you want to.
Losing Influence
If you cannot defend yourself against an attack, or if you decide not to, you lose the influence tokens corresponding to the attack suffered.
—description from the designer
Mechanizmus: Kockadobás, Vedd el
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Rövid játékidő! Ha csak gyors játékra vágysz a munka után, akkor ez a neked való!
A társasjáték mechanizmusának központi eleme, de legalábbis fontos része, a kockákkal való dobás/gurítás
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!