Acquisitions
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Acquisitions társasjáték

társasjáték, 2019
Értékelem!

Az Acquisitions egy remek társasjáték, 3 - 6 játékos részére, az átlagos játékidő 1 - 1.5 óra. A társast, 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a lapka-elhelyezés, az érték halmozás, az áru spekuláció, a hatszög-rács és a pakli tervezés mechanizmusokra.

Angol:
(Creators Note: There have been a lot of debates on the internet over the last eight years surrounding my game adventures that pertain to the issues of "what" and "how" I am...

Az Acquisitions egy remek társasjáték, 3 - 6 játékos részére, az átlagos játékidő 1 - 1.5 óra. A társast, 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a lapka-elhelyezés, az érték halmozás, az áru spekuláció, a hatszög-rács és a pakli tervezés mechanizmusokra.

Angol leírás

(Creators Note: There have been a lot of debates on the internet over the last eight years surrounding my game adventures that pertain to the issues of "what" and "how" I am doing what I am doing and whether or not people should support me in my endeavors. The best answer I can give to explain my ability to market the games I create is that I have entered a realm of the gaming world that a large corporation does not believe is worth their time, money, or effort and therefore they have no desire to enter it. With my rules and board design I have made significant changes to their version of Sid Sackson's original ideas and they are not interested in the project.

I would have to sell more games than I could possibly sell in my lifetime (approximately 200,000 games) before the large corporation would even consider this market to be worth their time, money, or effort. With my marketing abilities I am a very long way from attaining that plateau of sales. So the large corporation has a lot of truth in their belief that there is not a large enough market for these games. I guess the bottom line in all of my gaming endeavors, whether you agree with what and how I am doing or you don't, is that if you desire to have one of my games you should probably purchase it while I am still alive and not just wish you had.)

ACQUISITIONS
If you are looking for the next challenge in the genre of the game of ACQUIRE, you have come to the right game. I specialize in the game of ACQUIRE in the sense of vintage editions, game parts, information, and game enhancements. The game of ACQUISITIONS is my second game inspired by this classic game. Hasbro's lawyers have initiated conversations with me and have been content since 2012 with the work that I am doing to try and offer an alternative in this genre to those who may desire to have one. So hopefully you can obtain a copy of ACQUISITIONS and proceed to Acquire a Kingdom of Wealth. (I recommend going to our website and reading about the game of ACQUISITIONS and the game of MEGAcquire.)

The basic concept of the game of ACQUISITIONS is that the players create and grow Kingdoms by playing the Destination Cards in their hand and placing buildings on the board. The Destination Cards available to the player are provided strictly by the luck of the draw. The skill in the game of Acquisitions, to generate a large amount of Commodity Coins, comes from the ability to obtain Kingdom Cards in the Kingdoms that will grow or even in the Kingdoms that are taken over by larger Kingdoms. The obtaining of Kingdom Cards is generally made in Kingdoms based on the players’ capability to grow those Kingdoms with their cards on hand. However, players can increase their Commodity Coins by obtaining Kingdom Cards in Kingdoms that grow from the other players building placements.

The main objective of Acquisitions is to become the player with the most Commodity Coins at the end of the game. This is achieved by obtaining Kingdom Cards in the Kingdoms that are growing, for a long term venture, while at the same time shrewdly investing in smaller Kingdoms that can be sacrificed in takeovers, for a short term outlay, all of which gains Commodity Coins through Royalty Compensations. The more Commodity Coins that can be generated in short term outlays, the more they can be invested into long term ventures. You can not reach the pinnacle of the game of ACQUISITIONS just by becoming the King or Queen of the largest Kingdom. The player who wants to become the wealthiest King or Queen must produce that perfect mix of active cash flow through takeovers and uncanny investment in Kingdoms that will grow. Many different strategies can be used to reach the pinnacle of wealth because every game is different.

The Game of ACQUISITIONS will keep the players focused because one purchase, one trade, one placement of a building can be the difference between win or lose.

Acquire a Kingdom of Wealth
-description from designer

Kategória: Közgazdaság, Középkori, Építés / Terjeszkedés
Mechanizmus: Lapka-elhelyezés, Érték halmozás, Áru spekuláció, Hatszög-rács, Pakli tervezés, Memória, Ownership

Memória

Ennél a játéknál nagyon fontos a jó memória, bizonyos elemeihez ez elengedhetetlen feltétel!

Acquisitions társasjáték vásárlása, árak és üzletek

Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!

Kommentek

Részletes adatok

Részletek

  • Játékidő:  1 - 1.5 óra
  • Játékosok:  3 - 6
  • Ajánlott életkor:  12+
  • Tervező:  Lloyd Solon
  • Illusztrátor:  Michael Spahitz
  • Kiadók:  BoardGameDesign.com
  • Elérhető nyelvek:  angol

Kiadások

  • English edition
    • Kiadás éve: 2020
    • Nyelv: angol
    • Méretek: 27.9 cm x 35.6 cm x 15.2 cm

Hasonló játékok

Az alábbi játékok a hasonlítanak leginkább a(z) Acquisitions társasjátékhoz