Az Abak Evolution Backgammon egy nagyszerű társasjáték, 2 játékos részére, az átlagos játékidő rövid, csak 10 - 25 perc. A társast, 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a forgass és mozgass és a kockadobás mechanizmusokra.
Angol:
Abak Evolution is a variant of the traditional Backgammon game that includes different classes of checkers in the game, with special features each. These features are the ability...
Abak Evolution is a variant of the traditional Backgammon game that includes different classes of checkers in the game, with special features each. These features are the ability to go backward, trapping a checker instead of hitting it, limited movement (an analogy of wounded soldiers), and extra strength (or an analogy for it).
All of the backgammon rules are present in Abak Evolution, with 3 general additions.
• A point or column can only stack five checkers (this is known as the Egyptian rule on standard backgammon, but is not often used in the classic version).
• The checkers in a column must be moved in order from top to bottom.
• There are 6 classes of checkers:
◦ General: It can move backward.
◦ Druid: It immobilizes an opponent, instead of hit it.
◦ Guards (Each team has two): It can block the column being alone in it.
◦ Regular (Pawn, each team has 9): No difference with backgammon.
◦ Wounded
▪ Odd: It can only move if the die number is 1,3,5. Odd numbers.
▪ Even: It can only move if the die number is 2,4,6. Even numbers.
Each of these classes has its own set of rules, and all rules must be fulfilled in order to make a legal move.
Description of Classes:
General:
The General is a checker that has the ability to go backward. Some limitations are applied:
• During a turn, when it goes backward, it can no move again, neither backward nor forward.
• During a turn, when it goes forward, it can not move backward the next movement.
• It can only move forward if there are other checkers of his team outside it's home.
• When playing from the bar, the next movement can be backward.
Druid:
The druid Traps a checker, instead of hitting it. The druid is placed over that checker, not allowing it to move until is off.
• This feature is present only in the middle camp. At any home, it hit the checker, behaving like a regular checker.
• It can be hit by any other class.
• While the druid is trapping an enemy checker, it can stack more checkers over it. If it is alone over the checker, it can be hit by any checker, or trapped by the enemy druid.
Guard:
Guards behave like two checkers together. Being alone in a column is a blocked position for a regular checker. The special rules on guards are the following:
Wounded:
The checker in the wounded class has limited movements. There is the Even Wounded and The Odd Wounded.
Even Wounded: Moves only if the number of the dice is even (2,4,6).
- When playing from the bar, or bearing off, it can move any number.
Odd Wounded: Moves only if the number of the dice is odd (1,3,5).
- When playing from the bar, or bearing off, it can move any number.
Soldiers:
Kategória:
Stratégia, Kockajáték
Mechanizmus:
Forgass és mozgass, Kockadobás
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Rövid játékidő! Ha csak gyors játékra vágysz a munka után, akkor ez a neked való!
A társasjáték mechanizmusának központi eleme, de legalábbis fontos része, a kockákkal való dobás/gurítás
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
Az alábbi játékok a hasonlítanak leginkább a(z) Abak Evolution Backgammon társasjátékhoz